View:
2022
43 - Ghost of Tsushima
Ghost of Tsushima
PS5 ~ 40
2022
42 - Walkabout Mini Golf
Walkabout Mini Golf
Oculus ~ 100
2022
41 - Dread Hunger
Dread Hunger
PC ~ 12
2022
40 - Yakuza 4
Yakuza 4
PC ~ 18
2022
39 - Tanuki Justice
Tanuki Justice
PC ~ 1.2
2022
38 - Sly Cooper
Sly Cooper
PS1 ~ 9
2022
37 - Fall Guys
Fall Guys
PC ~ 40
2022
36 - World of Warcraft: Battle for Azeroth
World of Warcraft: Battle for Azeroth
PC ~ 20
2022
35 - World of Warcraft: Shadowlands
World of Warcraft: Shadowlands
PC ~ 50
2022
34 - World of Warcraft: Legion
World of Warcraft: Legion
PC ~ 20
2022
33 - Cruelty Squad
Cruelty Squad
PC ~ 3
2022
32 - Neon White
Neon White
PC ~ 23
2022
31 - The Forest
The Forest
PC ~ 16
2022
30 - Disco Elysium
Disco Elysium
PC ~ 48
2022
29 - BioShock Infinite
BioShock Infinite
PC ~ 11
2022
28 - Mario Party Superstars
Mario Party Superstars
Switch ~ 20
2022
27 - Titanfall 2
Titanfall 2
PC ~ 7
2022
26 - Lost Ark
Lost Ark
PC ~ 65
2022
25 - Aperture Desk Job
Aperture Desk Job
PC ~ 1
2022
24 - Vampire Survivors
Vampire Survivors
PC ~ 40
2022
23 - Until Dawn
Until Dawn
PS4 ~ 9
2022
22 - Mafia
Mafia
PC ~ 18.7
2022
21 - Mafia: Definitive Edition
Mafia: Definitive Edition
PC ~ 13.6
2022
20 - Sackboy: A Big Adventure
Sackboy: A Big Adventure
PS5 ~ 15
2022
19 - Elden Ring
Elden Ring
PC ~ 100
2022
18 - The Friends of Ringo Ishikawa
The Friends of Ringo Ishikawa
PC ~ 10
2022
17 - Hitman GO
Hitman GO
Android ~ 5
2022
16 - Hitman 3
Hitman 3
PC ~ 8
2022
15 - Pyre
Pyre
PC ~ 11
2022
14 - Hitman 2 (2018)
Hitman 2 (2018)
PC ~ 10
2022
13 - Propnight
Propnight
PC ~ 13
2022
12 - Hitman (2016)
Hitman (2016)
PC ~ 11
2022
11 - Hitman: Absolution
Hitman: Absolution
PC ~ 8
2022
10 - Hitman: Blood Money
Hitman: Blood Money
PC ~ 12
2022
9 - Parasite Eve
Parasite Eve
PC ~ 10
2022
8 - Hitman: Contracts
Hitman: Contracts
PC ~ 9
2022
7 - Hitman 2: Silent Assassin
Hitman 2: Silent Assassin
PC ~ 11
2022
6 - Wildermyth
Wildermyth
PC ~ 10
2022
5 - Hitman Codename 47
Hitman Codename 47
PC ~ 11
2022
4 - Company of Heroes 2
Company of Heroes 2
PC ~ 15
2022
3 - Age of Empires IV
Age of Empires IV
PC ~ 30
2022
2 - Clash Royale
Clash Royale
Android ~ 30
2022
1 - Super Mario 3D World
Super Mario 3D World
Switch ~ 11
2021
66 - Okami HD
Okami HD
PC ~ 46
2021
65 - Cthulhu Saves Christmas
Cthulhu Saves Christmas
PC ~ 6
2021
64 - Deathloop
Deathloop
PC ~ 15
2021
63 - Final Fantasy XIV: Death Unto Dawn
Final Fantasy XIV: Death Unto Dawn
PC ~ 6
2021
62 - Final Fantasy XIV: Futures Rewritten
Final Fantasy XIV: Futures Rewritten
PC ~ 5
2021
61 - Final Fantasy XIV: Reflections in Crystal
Final Fantasy XIV: Reflections in Crystal
PC ~ 9
2021
60 - Child of Light
Child of Light
PC ~ 12
2021
59 - Final Fantasy XIV: Echoes of a Fallen Star
Final Fantasy XIV: Echoes of a Fallen Star
PC ~ 7
2021
58 - Final Fantasy XIV: Vows of Virtue, Deeds of Cruelty
Final Fantasy XIV: Vows of Virtue, Deeds of Cruelty
PC ~ 7
2021
57 - Poppy Playtime
Poppy Playtime
PC ~ 1
2021
56 - Final Fantasy XIV: Shadowbringers
Final Fantasy XIV: Shadowbringers
PC ~ 30
2021
55 - Crab Game
Crab Game
PC ~ 5
2021
54 - 999: 9 Hours, 9 Persons, 9 Doors
999: 9 Hours, 9 Persons, 9 Doors
PC ~ 9.5
2021
53 - Psychonauts 2
Psychonauts 2
XSX ~ 15
2021
52 - Diablo II: Resurrected
Diablo II: Resurrected
PC ~ 18
2021
51 - Carrion
Carrion
PC ~ 5
2021
50 - Final Fantasy XIV: A Requiem for Heroes
Final Fantasy XIV: A Requiem for Heroes
PC ~ 5
2021
49 - Company of Heroes
Company of Heroes
PC ~ 20
2021
48 - Final Fantasy XIV: Prelude in Violet
Final Fantasy XIV: Prelude in Violet
PC ~ 6
2021
47 - Death Stranding
Death Stranding
PC ~ 40
2021
46 - It Takes Two
It Takes Two
XSX ~ 12
2021
45 - Final Fantasy XIV: Under the Moonlight
Final Fantasy XIV: Under the Moonlight
PC ~ 5
2021
44 - Psychonauts in the Rhombus of Ruin
Psychonauts in the Rhombus of Ruin
PC ~ 4
2021
43 - Final Fantasy XIV: Rise of a New Sun
Final Fantasy XIV: Rise of a New Sun
PC ~ 5
2021
42 - Psychonauts
Psychonauts
PC ~ 12
2021
41 - Final Fantasy XIV: The Legend Returns
Final Fantasy XIV: The Legend Returns
PC ~ 10
2021
40 - Final Fantasy XIV: Stormblood
Final Fantasy XIV: Stormblood
PC ~ 100
2021
39 - Portal 2
Portal 2
X360 ~ 8.5
2021
38 - Brawl Stars
Brawl Stars
Android ~ 100
2021
37 - Golf Peaks
Golf Peaks
Android ~ 4
2021
36 - Final Fantasy XIV: The Far Edge of Fate
Final Fantasy XIV: The Far Edge of Fate
PC ~ 5
2021
35 - Final Fantasy XIV: Soul Surrender
Final Fantasy XIV: Soul Surrender
PC ~ 7
2021
34 - Final Fantasy XIV: Revenge of the Horde
Final Fantasy XIV: Revenge of the Horde
PC ~ 5
2021
33 - A Hat In Time
A Hat In Time
PC ~ 9
2021
32 - Final Fantasy XIV: The Gears of Change
Final Fantasy XIV: The Gears of Change
PC ~ 11
2021
31 - Final Fantasy XIV: As Goes Light, So Goes Darkness
Final Fantasy XIV: As Goes Light, So Goes Darkness
PC ~ 6
2021
30 - Assassins Creed IV: Black Flag
Assassins Creed IV: Black Flag
XSX ~ 23
2021
29 - Overcooked 2
Overcooked 2
XSX ~ 6.5
2021
28 - Final Fantasy XIV: Heavensward
Final Fantasy XIV: Heavensward
PC ~ 100
2021
27 - Ghostrunner
Ghostrunner
PC ~ 6.5
2021
26 - Carto
Carto
PC ~ 6
2021
25 - Resident Evil Village
Resident Evil Village
PC ~ 10
2021
24 - Final Fantasy XIV: Before the Fall
Final Fantasy XIV: Before the Fall
PC ~ 14
2021
23 - Final Fantasy XIV: Dreams of Ice
Final Fantasy XIV: Dreams of Ice
PC ~ 11
2021
22 - Hypnospace Outlaw
Hypnospace Outlaw
PC ~ 7
2021
21 - Final Fantasy XIV: Defenders of Eorzea
Final Fantasy XIV: Defenders of Eorzea
PC ~ 10
2021
20 - Shadow Tactics: Blades of the Shogun
Shadow Tactics: Blades of the Shogun
PC ~ 25
2021
19 - Final Fantasy XIV: Through the Maelstrom
Final Fantasy XIV: Through the Maelstrom
PC ~ 10
2021
18 - Resident Evil 7: Biohazard
Resident Evil 7: Biohazard
PC ~ 10
2021
17 - Yakuza 3
Yakuza 3
PC ~ 29
2021
16 - Battle Chef Brigade
Battle Chef Brigade
PC ~ 9
2021
15 - Valheim
Valheim
PC ~ 53
2021
14 - Portal
Portal
X360 ~ 7
2021
13 - Final Fantasy XIV: A Realm Awoken
Final Fantasy XIV: A Realm Awoken
~
2021
12 - Grand Theft Auto V
Grand Theft Auto V
PC ~ 30
2021
11 - Axiom Verge
Axiom Verge
PC ~ 12
2021
10 - The Walking Dead: Season 1
The Walking Dead: Season 1
XSX ~ 15
2021
9 - Final Fantasy XIV
Final Fantasy XIV
PC ~ 200
2021
8 - Return of the Obra Dinn
Return of the Obra Dinn
PC ~ 10
2021
7 - Egg Inc
Egg Inc
Android ~ 30
2021
6 - Walkabout Mini Golf
Walkabout Mini Golf
Quest2 ~ 20
2021
5 - Hot Lava
Hot Lava
PC ~ 10
2021
4 - Leaf Blower Revolution
Leaf Blower Revolution
PC ~ 50
I blew some leaves, a lot of leaves, for a very long time. A creative incremental game that ran on my machine for months with constant active play to push progression, though lacking in late game systems to prevent the leaf blowing from becoming repetitive
2021
3 - SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
PC ~ 7
An incredibly surprising follow up to the original SUPERHOT. Taking the game in a somewhat different direction with an emphasis on ability customization coupled with evolvingly complex roguelike progression. One could say the most innovative shooter I've played in years, again
2021
2 - Outer Wilds
Outer Wilds
XSX ~ 1
A replay as part of GameClubTM, and thanks to its open exploration led progression one I managed to wrap in under 20minutes this time around. An incredibly unique experience that I'd easily recommend to all. Excited to see what comes next from Mobius Digital!
2021
1 - Uncharted 4: A Thief's End
Uncharted 4: A Thief's End
PS4 ~ 15
A replay whilst working through the series with my daughter. I adore this series, and particularly this entry, as it somehow manages to exceed the lofty expectations Naughty Dog set for themselves with consistency and class from its grand start to its fitting send off
2020
66 - The Pathless
The Pathless
PC ~ 10
2020
65 - Destiny 2: Beyond Light
Destiny 2: Beyond Light
PC ~ 60
2020
64 - Kingdoms of Amalur: Re-Reckoning
Kingdoms of Amalur: Re-Reckoning
PC ~ 32
2020
63 - Yakuza Kiwami 2
Yakuza Kiwami 2
PC ~ 41
2020
62 - World of Warcraft: Shadowlands
World of Warcraft: Shadowlands
PC ~ 20
2020
61 - Jet Set Radio
Jet Set Radio
PC ~ 6
2020
60 - World of Warcraft: Warlords of Draenor
World of Warcraft: Warlords of Draenor
PC ~ 15
2020
59 - Sea of Thieves
Sea of Thieves
PC ~ 40
2020
58 - Uncharted 3: Drake's Deception
Uncharted 3: Drake's Deception
PS3 ~ 10
2020
57 - Hades
Hades
PC ~ 10
2020
56 - Kentucky Route Zero
Kentucky Route Zero
PC ~ 12
2020
55 - Among Us
Among Us
PC ~ 30
2020
54 - No Man's Sky
No Man's Sky
PC ~ 60
2020
53 - The Banner Saga
The Banner Saga
PC ~ 10
2020
52 - Uncharted 2: Among Thieves
Uncharted 2: Among Thieves
PS3 ~ 12
2020
51 - Fall Guys
Fall Guys
PC ~ 52
2020
50 - The Last of Us Part II
The Last of Us Part II
PS4 ~ 30
2020
49 - Uncharted: Drake's Fortune
Uncharted: Drake's Fortune
PS3 ~ 9
2020
48 - The Messenger
The Messenger
Switch ~ 12
2020
47 - Superhot
Superhot
PC ~ 2.5
2020
46 - Gears Tactics
Gears Tactics
PC ~ 30
2020
45 - Tomb Raider: Anniversary
Tomb Raider: Anniversary
PC ~ 13
2020
44 - Sonic Mania
Sonic Mania
XOne ~ 5.5
2020
43 - Gunfire Reborn
Gunfire Reborn
PC ~ 11
2020
42 - Marvel vs. Capcom: Infinite
Marvel vs. Capcom: Infinite
XOne ~ 10
2020
41 - Valorant
Valorant
PC ~ 200
2020
40 - Gears of War 5
Gears of War 5
PC ~ 11
2020
39 - Last of Us: Left Behind
Last of Us: Left Behind
PS4 ~ 3
2020
38 - Deep Rock Galactic
Deep Rock Galactic
PC ~ 31
2020
37 - Torment: Tides of Numenera
Torment: Tides of Numenera
PC ~ 41
2020
36 - Obduction
Obduction
PC ~ 15
2020
35 - Black Desert Mobile
Black Desert Mobile
Android ~ 50
2020
34 - Binary Domain
Binary Domain
PC ~ 10
2020
33 - Final Fantasy IX
Final Fantasy IX
PC ~ 70
2020
32 - Human Fall Flat
Human Fall Flat
XOne ~ 5
2020
31 - Old Man's Journey
Old Man's Journey
PC ~ 2
2020
30 - Superliminal
Superliminal
PC ~ 4
2020
29 - Outer Wilds
Outer Wilds
XOne ~ 20
2020
28 - Unravel Two
Unravel Two
XOne ~ 5
2020
27 - Underhero
Underhero
PC ~ 10
2020
26 - Animal Crossing
Animal Crossing
Switch ~ 36
2020
25 - Gears of War 4
Gears of War 4
PC ~ 9
2020
24 - Call of Duty: Modern Warfare
Call of Duty: Modern Warfare
PC ~ 8
2020
23 - Journey
Journey
PS4 ~ 2
2020
22 - The LEGO NINJAGO Movie Video Game
The LEGO NINJAGO Movie Video Game
XOne ~ 12
2020
21 - Metro 2033 Redux
Metro 2033 Redux
PC ~ 11
2020
20 - World War Z
World War Z
PC ~ 7
2020
19 - Yakuza Kiwami
Yakuza Kiwami
PC ~ 28
2020
18 - Donut County
Donut County
Switch ~ 4
2020
17 - Opus Magnum
Opus Magnum
PC ~ 36
2020
16 - Divinity: Original Sin II
Divinity: Original Sin II
PC ~ 111
2020
15 - Ori and the Will of the Wisps
Ori and the Will of the Wisps
PC ~ 14
2020
14 - Baldur's Gate
Baldur's Gate
PC ~ 40
2020
13 - Supermarket Shriek
Supermarket Shriek
XOne ~ 7
2020
12 - Trials Rising
Trials Rising
XOne ~ 18
2020
11 - Ori and the Blind Forest
Ori and the Blind Forest
PC ~ 9
2020
10 - Donkey Kong Country: Tropical Freeze
Donkey Kong Country: Tropical Freeze
Switch ~ 12
2020
9 - Candy Box
Candy Box
PC ~ 4
2020
8 - Sexy Brutale
Sexy Brutale
PC ~ 7
2020
7 - Yakuza 0
Yakuza 0
PC ~ 35
2020
6 - Luigi Mansion 3
Luigi Mansion 3
Switch ~ 13
2020
5 - Space Lich Omega 2
Space Lich Omega 2
PC ~ 3
2020
4 - Control
Control
PC ~ 15
2020
3 - Space Lich Omega
Space Lich Omega
PC ~ 4
2020
2 - A Dark Room
A Dark Room
PC ~ 5
2020
1 - Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice
PC ~ 8
2019
52 - Assassin's Creed III
Assassin's Creed III
PC ~ 23
2019
51 - The Outer Worlds
The Outer Worlds
PC ~ 50
2019
50 - Assassin's Creed: Revelations - Lost Archive
Assassin's Creed: Revelations - Lost Archive
X360 ~ 3
2019
49 - Assassin's Creed: Revelations
Assassin's Creed: Revelations
X360 ~ 18
2019
48 - Death Stranding
Death Stranding
PS4 ~ 50
2019
47 - Destiny 2: Shadowkeep
Destiny 2: Shadowkeep
PC ~ 6
2019
46 - Minit
Minit
PC ~ 2
2019
45 - Tacoma
Tacoma
PC ~ 3
2019
44 - Clustertruck
Clustertruck
XOne ~ 6
2019
43 - The Witness
The Witness
XOne ~ 22
2019
42 - The Division 2
The Division 2
PC ~ 23
2019
41 - Gorogoa
Gorogoa
PC ~ 2
2019
40 - Full Throttle Remastered
Full Throttle Remastered
PC ~ 5
2019
39 - The Gardens Between
The Gardens Between
PC ~ 2
2019
38 - Bloodstained: Curse of the Moon
Bloodstained: Curse of the Moon
PC ~ 2
2019
37 - Mario Odyssey
Mario Odyssey
Switch ~ 15
2019
36 - Linelight
Linelight
PC ~ 8
2019
35 - Spaceplan
Spaceplan
PC ~ 10
2019
34 - Bridge Constructor Portal
Bridge Constructor Portal
PC ~ 25
2019
33 - Blek
Blek
Mobile ~ 3
2019
32 - Monument Valley 2
Monument Valley 2
Mobile ~ 2
2019
31 - Untitled Goose Game
Untitled Goose Game
Switch ~ 5
2019
30 - Destiny 2: Shadowkeep
Destiny 2: Shadowkeep
PC ~ 10
2019
29 - Snakebird
Snakebird
PC ~ 9
2019
28 - Membrane
Membrane
Switch ~ 5
2019
27 - Refunct
Refunct
XOne ~ 1
2019
26 - Braid
Braid
XOne ~ 5
2019
25 - Super Mario Maker 2
Super Mario Maker 2
Switch ~ 30
2019
24 - Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
PC ~ 41
2019
23 - Epic Seven
Epic Seven
PC ~ 50
I've spent the better part of the last year both actively and inactively playing this game for multiple hours every day. It certainly sets the bar for gacha games and if it didn't have such a costly daily investment I'd still be playing the game today.
2019
22 - Snake Pass
Snake Pass
PC ~ 8
The worlds most frustrating yet oddly charming reptilia platformer. With no legs, and therefore no ability to jump, you must traverse a host of various death drops to collect a handful of coins, gems and orbs across 15 levels. The unique slithering gameplay is a welcome departure from run-of-the-mill platforming and as an avid fan of the genre I'm glad I stumbled upon the experience.
2019
21 - Assassin's Creed: Brotherhood - The Da Vinci Disappearance
Assassin's Creed: Brotherhood - The Da Vinci Disappearance
XOne ~ 3
The Da Vinci Disappearance gives the impression that Ubisoft is learning from each DLC iteration, but far from every mission is a worthwhile investment and the over arching story whilst better than the bitesize memories of past still fall short of the expectations set by the core games. That said given it's freely included in recent releases it's hard to grumble.
2019
20 - Unmechanical: Extended
Unmechanical: Extended
XOne ~ 4
Unmechanical is a simplistic linear puzzle game in which you control a small flying robot through a labyrinth of pipes solving isolated puzzles to progress to an end. Unfortunately there's no overarching plot to drive that journey and the puzzles themselves mostly lack substance to be overly engaging. It all wraps up a little too soon too, briskly over before it really begins.
2019
19 - Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood
XOne ~ 15
My first playthrough of Brotherhood had me struggle to differientiate it with Revelations that followed, and that's unfair because unlike Revelations this is a great game. It never quite reaches the heights of Assassin's Creed II before it, but it walks in its footsteps and iterates in new areas just enough to make it a welcome addition to the series.
2019
18 - Celeste
Celeste
XOne ~ 8
It hasn't been long since I last played Celeste but it's incredibly pick up and play platforming excellence makes for an easy and enticing replay. Attempting to take on a handful of the games tougher cassette and heart stages was a joy and I hope to revisit it again soon to finish off the rest of them.
2019
17 - Thomas Was Alone
Thomas Was Alone
XOne ~ 4
A charming platformer I've now completed a total of four times. Whilst it's incredibly simple in design and execution, controlling coloured blocks through linear platforming challenges, it's also very charming thanks to the narration throughout and provides a relaxing distraction from the typically far more challenging platformers I tend to play.
2019
16 - Late Shift
Late Shift
XOne ~ 8
I've not played an FMV game for an incredibly long time at this point, and safe to say they've matured quite a bit. I played through the game a dozen times to observe every potential path and was pleasently surprised that there's significant divergence in the story told between the choices made to actually present a story that feels your own.
2019
15 - Assassin's Creed II
Assassin's Creed II
XOne ~ 19
It took me a decade to replay this wonderful game for the first time, and now it has only been a month till I've done it again a third time. Still very much enjoyed retreding through from start to end and hope only that future instalments in the series capture this magic so I can experience it again anew.
2019
14 - Human Fall Flat
Human Fall Flat
XOne ~ 10
Having discovered last years playthrough was on my daughters profile and therefore netted no achievements, now seemed like as good a time as any to playthrough with her once again. The game remains as chaotically fun and hilarious to play through in co-op, especially so with a now troublesome 9 year old, even to the extent of doing it a second time through to attempt (and beat) the speed run challenge.
2019
13 - Assassin's Creed II: Bonfire of the Vanities
Assassin's Creed II: Bonfire of the Vanities
XOne ~ 2
Whilst certainly more substantial than the Battle of Forli DLC, it's also a lot more laborious to work through requiring you to kill nine lieutenants, in part with complete stealth. The specifics of the story also do little to contribute to the core story and once again serves to offer medicore side content that is ultimately just distracting for the main dish.
2019
12 - Assassin's Creed II: Battle of Forli
Assassin's Creed II: Battle of Forli
XOne ~ 2
Battle of Forli sees you defend Forli from the Orsi brothers, in a very short side quest. It's more of the same and absolutely nothing you'd want to go out of your way to experience, let alone purchase on its own indepedently, which I expect is why its now included in most packages of Assassin's Creed II.
2019
11 - Crackdown 3
Crackdown 3
PC ~ 20
As someone that has incredibly fond memories of the prior two Crackdown games, I went into the third with hopeful optimism and whilst for the most part I was satisfied with its offerings I couldn't shake how poorly the formula has held up in its transition to modern gaming. That said I still hope this isn't the last time we'll see the Crackdown series.
2019
10 - Mega Coin Squad
Mega Coin Squad
XOne ~ 12
A very simple coin collect-a-thon, requiring you to platform around enemies in small open levels collecting enough coins to progress through a series of levels across a handful of different locations. Picked up as it was leaving GamePass and I had a familiar platforming itch, it provided enough entertainment for the low investment to have been a worthwhile short and shallow experience.
2019
9 - Assassin's Creed II
Assassin's Creed II
PC ~ 20
Replayed a decade later this masterpiece of a game still holds up and reminds me why I hold such fond memories of key moments throughout it. It's an incredibly bold and ambitious iteration on the foundations of the first, with a cast of characters and an elegance to it's execution that held my attention from beginning to end.
2019
8 - Assassin's Creed II: Bonfire of the Vanities
Assassin's Creed II: Bonfire of the Vanities
PC ~ 2
Whilst certainly more substantial than the Battle of Forli DLC, it's also a lot more laborious to work through requiring you to kill nine lieutenants, in part with complete stealth. The specifics of the story also do little to contribute to the core story and once again serves to offer medicore side content that is ultimately just distracting for the main dish.
2019
7 - Assassin's Creed II: Battle of Forli
Assassin's Creed II: Battle of Forli
PC ~ 2
Battle of Forli sees you defend Forli from the Orsi brothers, in a very short side quest. It's more of the same and absolutely nothing you'd want to go out of your way to experience, let alone purchase on its own indepedently, which I expect is why its now included in most packages of Assassin's Creed II.
2019
6 - Assassin's Creed
Assassin's Creed
PC ~ 9.4
Nostalgia has played its tricks on me again, and I'd long forgotten just how repetitive and shallow the first foray into Assassin's Creed was compared to its future iterations. That said I was still fond to step into Altaïr's shoes again and anticipate where I know the series goes from this, and what I don't but plan to play beyond that.
2019
5 - Moonlighter
Moonlighter
PC ~ 17.3
A surprisingly charming action shopkeeper simulation that has you juggling time and inventory management to acquire goods via dungeon exploration and serve customers your treasures during daylight hours. It's unfortunate however that its gameplay loop quickly gets repetitive, and before I'd even finished the second of five dungeons I was looking for the game to wrap up.
2019
4 - Guacamelee! 2
Guacamelee! 2
PC ~ 6.8
Very much more of the same, following closely in the footsteps of the original with familiar progression, enemies, combat, environments and abilities obtained. Thankfully I'm okay with this, as the first was stellar and there's enough additional complexities here to keep me on-call when the mexiverse needs aid.
2019
3 - Guacamelee!
Guacamelee!
XOne ~ 6.2
My second playthrough of this fantastic Metroidvania, this time around playing co-op with my daughter. Impressed with how well integrated the co-op is, especially since the game relies on complex platforming and finely tuned melee combat. Incredibly satisfying and challenging core gameplay loop with just enough progression and variety to keep it fresh from start to end.
2019
2 - The Awesome Adventures of Captain Spirit
The Awesome Adventures of Captain Spirit
PC ~ 2.1
A short and simplistic adventure in the style of Life is Strange telling the tale of an imaginative child going through difficult life events. The creativity, charm and story premise are engaging enough but the puzzle design is somewhat underwhelming between generally busy work and one incredibly cryptic (mobile phone) puzzle that I wouldn't have got without the helpful folks of the internet.
2019
1 - GRIS
GRIS
PC ~ 2.8
Absolutely stunning casual puzzle platformer adventure that sees you through various gorgeous watercolor painted worlds overlaid with a spectacular musical score that works beautifully together. More art than game, and although a short experience at only 3hours it makes sure to utilize every second of it.
2018
52 - Red Dead Redemption 2
Red Dead Redemption 2
PS4 ~ 40
The breadth, depth and complexity of the games world is staggering, almost so to the point of suffocating the game itself. It took me a while to overcome the slow pace of the game and the busywork of its progression but in doing so I encountered a surprisingly rich world I was eager to remain in and stunningly portrayed cast of characters that I was deeply invested in.
2018
51 - Hollow Knight
Hollow Knight
PC ~ 16
A stunning modern day Metroidvania with a world filled with charm and deadly bug based creatures that populate an expansive world of hidden passages, backtracking and ability gated glee. Surprised at the scale and depth to the game, especially coming from a small team, with impressive variety of enemies, encounters and the various environments traversed.
2018
50 - Hitman 2 (2018)
Hitman 2 (2018)
PC ~ 11
Whilst this feels like more of the same from Hitman (2016), with some expanded quality of life introductions and more varied and expansive levels to work through, that's ultimately exactly what I'd have hoped for. It's the definitive stealth action sandbox sim, though I'm sad they moved away from the episodic format as it worked wonders for their expansive sandbox piecemeal offerings.
2018
49 - A Way Out
A Way Out
PS4 ~ 7
Thoroughly enjoyed the creative co-op split screen approach to storytelling, and the sense of impact that came from the shared experience. You'll need to overlook more than a few occasions of out of place actions or awkward dialogue exchanges, but it's not too surprising for the plot the game pushes. All in all an enjoyable adventure shared with my wife.
2018
48 - Human: Fall Flat
Human: Fall Flat
Switch ~ 5
I'll always have a soft spot for platformers growing up in the 16-bit era, and I've always found an endless charm in physics systems in games. So when you pair the two together you get a surprisingly enjoyable yet challenging platformer that works exceptionally well in co-op, even if played with a troublesome 8 year old that seeks only to throw you off ledges.
2018
47 - Battlefield V
Battlefield V
PC ~ 5
Absolutely stunning graphically and in audio, unfortunately held back by the piecemeal short stories approach. Less than two hours for each is far too short to introduce, develop and attempt to land impactful conclusions for a handful of characters in complex scenarios. It's a shame too as each demonstrates potential, especially so with the Tirailleur War Story.
2018
46 - Return of the Obra Dinn
Return of the Obra Dinn
PC ~ 8.5
The game came out of nowhere and absolutely floored me. I had little idea what to expect going into this highly praised indie title, and was instantly hooked as the unique detective plot and gameplay loop began to unravel before me. Struggling to put the game down once I started, uncovering all the games secrets was a joy from start to finish. The prefect length, depth and complexity has the game as one of the most satisfying of the year.
2018
45 - Marvel's Spider-Man
Marvel's Spider-Man
PS4 ~ 16
The entire game package is well rounded from it's story through to its combat, and when all else fails swinging from the rooftops and traversing New York from the skies will never get old. It also feels both surprising and great to consider the characters and overall story premise of this game to be on par, if not better, than what the films have achieved.
2018
44 - God of War (2018)
God of War (2018)
PS4 ~ 20
A stunning both reboot and continuation to the series, and a masterpiece of a game all in all. Refining and maturing the God of War gameplay is a success in itself, but far better is how this game elevates the storytelling, melds mythologies and gives Kratos and his child compelling personalities all the willing looking/sounding stunning as it goes. Not only a likely candidate for best game this year, but also a strong contender for game of the generation.
2018
43 - Two Point Hospital
Two Point Hospital
PC ~ 35
For the longest time I've desired a sequel to Theme Hospital, a game that rocked my childhood years. Two Point Hospital is every bit of that, and some more, feeling incredibly nostalgic to the Theme Hospital experience, although disappointingly a little inconsistently balanced with little pressure of failure throughout the game's levels, and a high degree of repetition between them.
2018
42 - Destiny 2: Forsaken
Destiny 2: Forsaken
PC ~ 100
Easily the best expansion for Destiny 2, feeling somewhat familiar in scope and impact to The Taken King expansion from Destiny 1. The core Destiny 2 experience now feels fully refined with a handful of quality of life improvements and there's a content breadth to keep you busy preparing for the new raid introduced, which itself is fantastic.
2018
41 - No One Lives Forever
No One Lives Forever
PC ~ 13
A potential genre classic overlooked until a friend suggested the game for me. Technical hurdles aside the game has a cumbersome start but grows into a competent and feature packed, arguably ahead of its time, first person shooter that was a joy to conclude. Eager to play the sequel in the future to see if the games momentum continues further.
2018
40 - World of Warcraft: Battle for Azeroth
World of Warcraft: Battle for Azeroth
PC ~ 40
No matter how many years pass I still always get the itch every new expansion, and this time was no different. Twenty hours went by within two days before hitting the level cap, and the leveling experience whilst not without its flaws is arguably the most refined this time around. Unfortunately it wasn't long after clearing the available raid that I churned, likely until the next expansion rolls around.
2018
39 - Pocket City
Pocket City
Mobile ~ 5
A simplistic approach to typically complex city simulation games. Perfectly tailored to a mobile experience with just enough progressive systems and city expansion to fulfill it's five hours of game length. A worthwhile introduction to the genre for newcomers and a friendly bite-sized mobile experience for those familiar.
2018
38 - Holedown
Holedown
Mobile ~ 3
A simplistic mobile action puzzler that has you needing to break platforms, Breakout style, as you progress through levels vertically. The simplistic gameplay has a surprising amount of replayability and charm to it, and levels are concluded before it overstays its welcome at around the 3 hour mark.
2018
37 - Cities: Skylines
Cities: Skylines
PC ~ 11
A sick wife sought a simulation game to keep her distracted to which Cities: Skylines seemed the most commonly suggested option. After a few hours of watching from the sidelines I started playing myself and got swept away. A fantastic fully featured city simulation with an impressive array of depth and complexity behind an accessible approachable learning curve.
2018
36 - World of Warcraft: Legion
World of Warcraft: Legion
PC ~ 15
In preparation for Battle for Azeroth on the horizon I brought my Monk character through the Legion expansion ready at the level cap, and never actually used him afterwards. I see Legion as one of the better World of Warcraft expansions, even if it does go off the deep end with the alien lore in post release content patches.
2018
35 - Darkness Rises
Darkness Rises
Mobile ~ 50
Straddling the line between a mobile MMO, gacha and linear action game, Darkness Rises has heaps of potential. A well balanced multi-character approach to progression coupled with gacha familiar energy systems had my engagement until it became all too apparent this was a Nexon game, and advertisements and monitization runs rampant smothering my every interaction with the games end-game.
2018
34 - Subnautica
Subnautica
PC ~ 30
Subnautica took my by surprise, initially embarking on the sea water adventure with little expectations and quickly becoming consumed as hours fly by. It could be summarized as an underwater Minecraft, but that'd do the game a disservice. The approach to vertical exploration had me wanting to progressively swim deeper to undercover more about the strange world from first getting my feet wet right through to the games deepest darkest secrets.
2018
33 - Superhot VR
Superhot VR
PC ~ 2
SUPERHOT was the most innovative shooter I've played in years, and that was true before I played the VR version. The game was made for VR through and through, and they did a stunning job of translating the levels and charm of the original experience to fit brilliantly with VRs limited control capabilities. One of the best VR experiences available.
2018
32 - Job Simulator
Job Simulator
PC ~ 4
A charming simplistic VR experience in which you tongue-in-cheek work your way through a handful of jobs, fulfilling the needs of corporate robot-kind. A little on the bare-bones side and repetitive before long, but a great initial VR experience and a good demonstration of both immersion and control for those new to VR.
2018
31 - Undertale
Undertale
PC ~ 12
Undertale has long haunted my backlog, and whilst the repetition in the random encounters and generally slow pace to the game had me struggling to remain engaged the clever story premise and the charming characters that inhabit the world saw me through the game twice twice, once for the typical ending (I'm a monster) and also the true ending. In this world, it's kill or be killed.
2018
30 - Beat Saber
Beat Saber
PC ~ 10
Whilst VR continues to mature I've often found myself awestruck by immersive worlds and realistic scenes that are unfortunately paired with weak gameplay and little in the way of replayability. Beat Saber is the opposite of this. It's my go to demonstration for newcomers to VR on the gameplay potential the platform has whilst being incredibly simple with spades of replayability.
2018
29 - SOMA
SOMA
PC ~ 6.7
Stunning world building and atmospheric dread as I've come to expect from Frictional Games, though awkward enemy encounters and an incredibly slow pace makes the game a slog to get through at times. Those that immerse and stick with the game are rewarded handsomely though, with a conclusion that'll leave a dose of existential dread long after its over.
2018
28 - Q.U.B.E. 2
Q.U.B.E. 2
PC ~ 5.4
Brighter and more beautiful than its predecessor and although there's additional variety and complexity to the puzzle design I ultimately found them to become cumbersome before long and had a lot less intrigue in the narrative compared to that of the original. Still very much an enjoyable puzzler but not the superior successor I was anticipating.
2018
27 - CHUCHEL
CHUCHEL
PC ~ 3.1
I've historically enjoyed games from Amanita Design, however this time around I found CHUCHEL to lack the intriguing world and story I've come to expect. In its place are mostly plain scenes with isolated puzzles that are less logical in nature which too commonly can be brute forced by random clicking.
2018
26 - Candleman: The Complete Journey
Candleman: The Complete Journey
PC ~ 5.6
Simple premise playing as a candle that can light his way at the cost of his life, needing to juggle vision in bursts whilst navigating various puzzles that utilize the boughts of darknes well. The shortcomings come with the slow plodding pace of the platforming and ultimately lack of challenge throughout the games many levels.
2018
25 - Final Fantasy XV
Final Fantasy XV
PC ~ 33.2
A strange one for sure, FFXV is a wild ride through many ups and downs in an overly bloated package that spanned many hours of gameplay that had me questioning my investment but with enough magic sprinkled throughout that kept me going and creative ambition that I can't help but admire. It falls short of its potential but I'm still glad I took part in the attempt.
2018
24 - Into the Breach
Into the Breach
PC ~ 6.9
Incredibly slick turn-based tactical strategy game, with a brutally efficient balance and rogue-like elements that are designed for long term replayability in-mind. Unfortunately I'm more of a one and done kind of player, so once I quickly beat the campaign I had little incentive to continue playing, though I still appreciate the stellar offerings at hand here and enjoyed my time with it.
2018
23 - A Case of Distrust
A Case of Distrust
PC ~ 4.5
Fantastic visual style and jazz filled audio presentation backed by strong narration and an intriguing detective plot premise. Unfortunately the game falls short of landing the detective gameplay I sought, with a reasonably linear and simplistic approach to crime solving that leaves little fulfillment in its conclusion.
2018
22 - BLIK
BLIK
PC ~ 4.2
A game bred somewhere between Talos and Portal, without the elegance of their puzzle design, lacking the charm or intriguing plot beats and a quirky latency to the control and inconsistency to the gameplay execution that leaves it somewhat as the unwanted child that's better off forgotten altogether.
2018
21 - Dandara
Dandara
PC ~ 5.4
An interesting premise that turned out to be surprisingly frustrating in execution, namely due to quirky controls that felt better suited to touch than a controller/mouse or otherwise. The further the game progresses the more weight that is put on responsive quick actions, which just puts further emphasis on the games shortcomings.
2018
20 - Shadow of the Colossus
Shadow of the Colossus
PS4 ~ 4.7
An extraordinary simple and straightforward game on paper that is pulled together with colossal grandeur, literally. I've a weak spot for games that leave you with memorable moments long after you've put them down, and Shadow of the Colossus gives them out in spades. A stunning experience through and through.
2018
19 - Rusty Lake Paradise
Rusty Lake Paradise
PC ~ 6.4
I still don't quite know what I experienced with its quirky style and nonsensical storytelling. That comes with charm though, which is more than I can say for the general gameplay loop that focuses on repetitive simplistic puzzle solving throughout levels that themselves too are repeated with small changes each loop through. It all gets a little dull before long.
2018
18 - Octogeddon
Octogeddon
PC ~ 4.5
References to 'from the guys that brought you the original Plants vs. Zombies' had me diving in without questions asked. Although it certainly posses the personality and charm of that game, it unfortunately lacks its gameplay elegance. Terribly repetitive before long and rogue-like elements to extend game length with grind had me wanting to tap out long before it was beat.
2018
17 - Remnants of Naezith
Remnants of Naezith
PC ~ 6.6
As a fan of brutal quick to fail platformers and growing up playing in classic Worms roper clans, this platformer-on-a-rope scratches an itch I've been needing relief from for quite some time. It's certainly not going to be for everyone, or I expect even many, but its for me and it executes it's core gameplay loop so excellently.
2018
16 - Metro: Last Light Redux
Metro: Last Light Redux
PC ~ 11.3
Post apocalyptic Russian-set first person shooters seems to be an oddly popular game setting, however few manage to craft a world quite as richly smothering as the Metro series manages. Story and moment to moment gameplay falls a little short of 2033, but still work well to compliment the suffocating atmosphere for a unique FPS experience.
2018
15 - Q.U.B.E: Director's Cut
Q.U.B.E: Director's Cut
PC ~ 3.5
A segmented room puzzler in a similar style to Portal but replacing portals with shapes of various colours and a gun with a pretty glove. A reasonable pace to the linear puzzle rooms coupled with an intriguing story that has a surprisingly well executed concluding payoff twist all come together for a worth.
2018
14 - Celeste
Celeste
PC ~ 8.1
Charming story, beautiful presentation and stunning platformer through and through. The rapid pace of the games failure to retry gameplay loop allows for a high level of challenge with few of the frustrations that can come with it, that made climbing its mountains bliss from start to end. Only a month into the year and Celeste is sure to remain a highlight.
2018
13 - Steamworld Dig 2
Steamworld Dig 2
PC ~ 9.9
Ticks all the boxes for my obsessive compulsive personality, that happens to love filling progress bars and fulfilling objectives. There's some great comfort to be found in digging out mines of their treasures, and they've taken the formula from the first and built upon it to expand the world, the story and the various game systems to round out the game nicely.
2018
12 - NaissanceE
NaissanceE
PC ~ 3.2
Run, breath, run, breath, jump and occasionally stand still scratching your head wondering where to go next. I really enjoyed the aesthetic of the game, and moments of pace where you utilize the games breathing mechanic but unfortunately the game gets bogged down too often with slower puzzle solving segments and often losses its direction with its obtuse world design.
2018
11 - Iconoclasts
Iconoclasts
PC ~ 15.1
The game starts out strong with an intriguing plot, cast and gameplay premise but ultimately feels to drag its feet to its eventual conclusion. A just functional combat system, lack of variety in enemy encounters and slow progressing frequent occuring dialogue moments had its initial virtues become tired and repetitive before the credits roll.
2018
10 - Overcooked
Overcooked
Switch ~ 7
Made for co-op play, though should come with a friendship warning as the frantic and finely tuned levels will put a test to any relationship to the test. The final boss especially was a great challenge, and even at 7 hours it didn't outstay its welcome, thanks to cooking mechanic and level design variety throughout.
2018
9 - Little Inferno
Little Inferno
Mobile ~ 3.1
Initially had high hopes between being well praised in reviews and from half of the team behind World of Goo, however, I found that the game fell short of my expectations with a shallow, repetitive loosely termed gameplay and a light story that didn't resonate before its long grind to its conclusion was over.
2018
8 - The Red Strings Club
The Red Strings Club
PC ~ 3.8
An overwhelmingly stylish and elegantly put together cyberpunk adventure game though a little on the short side at around four hours long. Especially enjoyed the bar-tending segments, which creatively mix up the games otherwise linear adventure segments. I strangely want to play a straight bar-tending simulation game now.
2018
7 - Hidden Folks
Hidden Folks
Mobile ~ 5
A black and white Where's Wally/Waldo (depending where you come from), with an array of hidden object challenges to find in highly populated backgrounds. Fun enough, though a little repetitive before long and a good portion of the challenges aren't clear between the brief descriptions and the similar shared styles.
2018
6 - Oxenfree
Oxenfree
PC ~ 5.9
The game starts off with an intriguing premise, but ultimately lost my interest around the halfway mark due to the snail's pace at which the game proceeds, not aided by lengthy slow, plodding world backtracking, whilst the story and character development never quite achieves the payoff it attempts to build itself up-to.
2018
5 - Tomb Raider (2013)
Tomb Raider (2013)
PC ~ 12.1
Take a dash of Uncharted, loosen the set pieces a little and add a smattering of torture porn by throwing Lara off an unreasonable amount of cliff edges and you've got a surprisingly well executed reboot to the Tomb Raider series. There's ample room for improvement, but there's potential for something special, so I'm hopeful in future installments to come.
2018
4 - Hitman (2016)
Hitman (2016)
PC ~ 8.1
The reboot executes on its stealth sandbox approach so very successfully. Levels are intricate labyrinths of options and approaches, allowing you to truly feel like you're the assassin executing the play by play with the flexibility and freedom that should be afforded to you. Sad I missed the episodic releases but glad I gave the series another chance after Absolution left such a sour taste.
2018
3 - Doki Doki Literature Club!
Doki Doki Literature Club!
PC ~ 4.2
There's not a great deal that can be said without spoiling the game's primary hook, though it's safe to say that the experience begins with a content trigger warning and quickly extends far beyond its presented bounds. An enjoyable if wildly strange visual novel that attempts something unique and sticks the landing.
2018
2 - Snipperclips
Snipperclips
Switch ~ 5
A surprisingly charming cute character cutting puzzler that works especially well in co-op, though prepare to be cut to bits constantly if you choose to play with a maniac child like I did. Well worth the affordable price tag and a well tailored first experience for the Switch perfect in short bursts or on the go.
2018
1 - Qbeh-1: The Atlas Cube
Qbeh-1: The Atlas Cube
PC ~ 12
Accidentally bought the wrong game, intending to get 'Q.U.B.E.' (they even look alike). Whilst I enjoyed the puzzle premise, it unfortunately all becomes a little repetitive and drawn out before long, and a little too easy to offer any real sense of challenge or accomplishment for a puzzle game of its kind.
2017
44 - Wolfenstein II: The New Colossus
Wolfenstein II: The New Colossus
PC ~ 10.5
2017
43 - Zelda: Breath of the Wild
Zelda: Breath of the Wild
Switch ~ 45
2017
42 - NieR: Automata
NieR: Automata
PC ~ 32
2017
41 - Loot Box Quest
Loot Box Quest
PC ~ 5
2017
40 - Getting Over it
Getting Over it
PC ~ 4
2017
39 - Prey
Prey
PC ~ 21
2017
38 - Dark Souls III: The Ringed City
Dark Souls III: The Ringed City
PC ~ 8
2017
37 - Mario Odyssey
Mario Odyssey
Switch ~ 15
2017
36 - Destiny 2
Destiny 2
PC ~ 10
2017
35 - The Turing Test
The Turing Test
PC ~ 5
2017
34 - Dark Souls III: Ashes of Ariandel
Dark Souls III: Ashes of Ariandel
PC ~ 4
2017
33 - Cuphead
Cuphead
PC ~ 5
2017
32 - Wolfenstein: The New Order
Wolfenstein: The New Order
PC ~ 21
2017
31 - Dark Souls III
Dark Souls III
PC ~ 40
2017
30 - SinaRun
SinaRun
PC ~ 1
2017
29 - Diablo III
Diablo III
PC ~ 18
2017
28 - Rainbow Six Siege
Rainbow Six Siege
PC ~ 31
2017
27 - Slime Rancher
Slime Rancher
PC ~ 27
2017
26 - Playerunknown's Battlegrounds
Playerunknown's Battlegrounds
PC ~ 200
2017
25 - Dark Souls II: Crown of the Ivory King
Dark Souls II: Crown of the Ivory King
PC ~ 4.5
2017
24 - Dark Souls II: Crown of the Old Iron King
Dark Souls II: Crown of the Old Iron King
PC ~ 4
2017
23 - Dark Souls II: Crown of the Sunken King
Dark Souls II: Crown of the Sunken King
PC ~ 4.5
2017
22 - Dark Souls II
Dark Souls II
PC ~ 31
2017
21 - Dark Souls: Artorias of the Abyss
Dark Souls: Artorias of the Abyss
PC ~ 7
2017
20 - Dark Souls
Dark Souls
PC ~ 31
2017
19 - Clustertruck
Clustertruck
PC ~ 5
2017
18 - Refunct
Refunct
XOne ~ 3
2017
17 - The Swapper
The Swapper
XOne ~ 5
2017
16 - Punch Club
Punch Club
PC ~ 19
2017
15 - What Remains of Edith Finch
What Remains of Edith Finch
PC ~ 2.6
Exceptionally creative and beautifully told short stories walk you through the life of the Finch family in one of the most memorable 'walking simulator' games I've played to date. Whilst extremely short it's a well balanced length not to outstay its welcome, and the variety in storytelling keeps the game fresh from start to end. A recommended storytelling experience for those keen on the genre.
2017
14 - Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective
3DS ~ 12
A novel gameplay loop that against all odds continues to expand in complexity and is supported by a intriguing layered story that kept me hooked from start to end. The twists aren't overly apparent and the character development is handled exceptionally well, right to its fantastic revealing conclusion.
2017
13 - The Talos Principle
The Talos Principle
PC ~ 17
Played alongside the marvelous The Witness the game falls short of compelling world building or puzzle design. After having put the game down multiple times I finally dragged myself to its conclusion, and as expected the payoff wasn't worth the investment. A game that would have greatly benefited from being a quarter of the length it was.
2017
12 - Solitairica
Solitairica
PC ~ 8
2017
11 - Resident Evil 5
Resident Evil 5
PC ~ 17.5
Compared to Resident Evil 4 it falls short in absolutely every conceivable way but is saved if only by its online co-op component that allows for its overly exaggerated nature to work brilliantly when experienced with a partner. Far too long in the tooth, and with a slew of weak chapters, the game outstays its welcome far before it's weak conclusion.
2017
10 - NOT A HERO
NOT A HERO
PC ~ 5.4
Take a pinch of Hotline Miami, spin its camera on its side, add a dash of platforming and you've got a charming and challenging action platformer. The style, music and gameplay come together brilliantly with enough wit, gore and a reasonable length for it all to remain fresh and fun until the final mission concludes.
2017
9 - Ys: The Oath in Felghana
Ys: The Oath in Felghana
PC ~ 15.7
First Ys game, and likely won't be the last. Whilst I dislike making the over common comparison to Dark Souls; it's essentially that with an isometric camera and a faster tempo. With varied enemy encounters, some platforming elements, challenging engaging boss fights and a passable story means it gets my recommendation.
2017
8 - Uncharted 4
Uncharted 4
PS4 ~ 12.5
By no surprise Naughty Dog once again delivers a masterpiece. The storytelling pace from start to end is sublime, with gameplay set pieces and character development that rival anything they've achieved prior. Graphically stunning, fantastic music, delightful conclusion... it's a the perfect send off to a series that'll be remembered as a classic.
2017
7 - Chrono Trigger
Chrono Trigger
SNES ~ 23.5
After multiple attempts I finally worked my way through this heavily praised RPG classic. Whilst not a fan of JRPG games in general, there's a charm and accessibility to Chrono Trigger that made it easy to stick with. The combat system, thankfully avoiding excessive RNG, is great and is coupled with fantastic character development and intertwined story.
2017
6 - Among The Sleep
Among The Sleep
PC ~ 1.6
Beautifully creative horror game that has you witness the terrors of normality through the eyes of a baby. Unfortunately creativity aside the game falls short in both horror and enough gameplay depth to remain engaging for its short timespan. The novelty runs dry pretty quickly, and the games pivot beyond normality only proceeds to drag it down.
2017
5 - Abzu
Abzu
PC ~ 1.2
I'd like to just draw comparisons to it being Journey underwater, but that'd be too lofty a compliment. Its presentation is stunning throughout but greatly lacks the depth and emotional engagement that Journey posses. A lot of this comes from it being a solo adventure, but also because the silent tale isn't half as impactful a... journey.
2017
4 - Black Mesa
Black Mesa
PC ~ 10.2
I've waited at length for a reason to play Half Life again for the longest time, eagerly awaiting Black Mesa. Unfortunately whilst it's a great remake on paper the game itself corrupted my saves multiple times, and the tired gameplay and awkward pacing hasn't aged nearly as well as I'd hoped. Managed to drag myself through the later half of the game, and can only hope my desire to play Half Life 2 through against isn't as disappointing.
2017
3 - DOOM
DOOM
PC ~ 13.6
DOOM is a stunning faithful adaptation of the original genre defining masterpiece brought into the modern era, to a comparable degree as Metroid Prime was to Super Metroid. The gunplay is absolute bliss, arguably the best I've experienced, with a flawlessly implemented melee gameplay loop that fits like it was always meant to be a part of the series. Fantastic, frantic and fluid from start to end.
2017
2 - Pneuma: Breath of Life
Pneuma: Breath of Life
PC ~ 4
The pretty aesthetics lured me in along with a hefty 85% price cut, though below the surface there's little depth with simplistic puzzles, a heavily linear world and a tedious existential narrative driven story. It's not a game I'd go out of my way to recommend, especially at a time where there are so many strong alternatives like The Witness.
2017
1 - Inside
Inside
PC ~ 3.6
Both technically and stylistically gorgeous with an attention to detail of both the world and the character animations that the story is portrayed elegantly without even a word. The gameplay gets repetitive before long but thanks to its short nature and mysterious unraveling tale it's more than captivating until it's impressively haunting conclusion.
2016
34 - Titanfall 2
Titanfall 2
PC ~ 8
Amaze.
2016
33 - Swiftly
Swiftly
PC ~ 2
2016
32 - SquareCells
SquareCells
PC ~ 1.8
2016
31 - Refunct
Refunct
PC ~ 0.4
2016
30 - The Room
The Room
PC ~ 3.2
2016
29 - Hex Cells
Hex Cells
PC ~ 1.7
2016
28 - Hook
Hook
PC ~ 0.8
2016
27 - Hotline Miami
Hotline Miami
PC ~ 13.7
2016
26 - Puzzle Agent 2
Puzzle Agent 2
PC ~ 3.2
2016
25 - Botanicula
Botanicula
PC ~ 5.8
2016
24 - VVVVVV
VVVVVV
PC ~ 4
2016
23 - Braid
Braid
PC ~ 7.6
2016
22 - Brothers - A Tale of Two Sons
Brothers - A Tale of Two Sons
PC ~ 5.6
2016
21 - The Witcher III: Wild Hunt
The Witcher III: Wild Hunt
PC ~ 44
2016
20 - Plants vs Zombies
Plants vs Zombies
PC ~ 13.8
2016
19 - Tap Heroes
Tap Heroes
PC ~ 280
2016
18 - Thomas Was Alone
Thomas Was Alone
PC ~ 10.3
2016
17 - The Vanishing of Ethan Carter
The Vanishing of Ethan Carter
PC ~ 5
2016
16 - RONIN
RONIN
PC ~ 16.3
A straightforward action platformer with a puzzle-like approach to the levels, in a similar vein to the more commonly known Gunpoint though with a greater focus on combat gameplay that emphasises fast and fluid katana sword play. The difficulty curve is fantastically on point, especially on the hardest setting, to the extent that I felt the need to play through twice.
2016
15 - SUPERHOT
SUPERHOT
PC ~ 2.7
SUPERHOT is the most innovative FPS I've played in years. It's also a pretty great game with a game loop that I'd kill to have in most FPS games. Level after level I found myself saving replays in glee to the amazing gunplay I just executed. I really enjoyed the story too , which is unexpected given the platform its told upon. The biggest issue is that the game's core campaign offering is devastatingly too short at around two hours long.
2016
14 - Resident Evil 4
Resident Evil 4
PC ~ 14
I came into Resident Evil 4 expecting something entirely different. Right from the offset I struggled to stomach the stacked flaws. The superbly crafted interconnected open world of prior Resident Evil’s is gone replaced by overly linear and handheld progression, textures blurrily portray every possible shade of brown, the horrific UI consumes my screen and every time someone opens their mouth a dumb cheesy line is spouted. And its amazing. Somehow it all comes together to form a beautiful complete package. The clunky tank controls create unbearable tension. The Regenerador moans will haunt my sleeps for nights to come. The balance of inventory and difficulty is perfect throughout. The boss fights were memorable. Heck when the credits roll even the floppy haired protagonist and massive eared sidekick get a pass. What a fantastic game.
2016
13 - XCOM 2
XCOM 2
PC ~ 41
A great follow up to the already faithful reboot to the series with just enough polish and refinement to keep things feeling fresh. At just over 41 hours played I managed to conquer the world, methodically expanding my communication network whilst avoiding progressing the handful of core campaign missions for as long as possible. This stretched the game to its absolute limits as the repetition kicked in long before the credits rolled.
2016
12 - Firewatch
Firewatch
PC ~ 4
With the meme of ‘what is Firewatch?’ having reached maximum saturation it’s unfortunate to see it finally release and conclude… not much. Firewatch is a ‘walking simulation’, most comparable to Gone Home, which tells a short story (4 hours or so) of a volunteer fire lookout named Henry. The presentation and voice acting is fantastic, and the game's core cast (two characters) bounce off one another brilliantly with dry wit and suspense from the events that unfold. Unfortunately the story itself doesn’t really go anywhere, and a late twist unwinds the potential that’s built up which ultimately concludes with a terribly disappointing end.
2016
11 - Sound Shapes
Sound Shapes
Vita ~ 4
A rather simplistic platformer in which you’re a ball that can stick to certain walls and create notes in a progressing completing song as you proceed through the levels. The game’s gimmick is the sense that your actions are generating the music, and to an extent it works fantastically. The problem is that the gameplay loop is extremely simple and shallow, rolling your way to the end point with either little challenge or enough flexibility to have the challenge be anything but frustrating. On top of this there really aren’t that many tracks to play around with in the core game and other than the lure of paid DLC you’ll have to jump into the community created levels to find more substance.
2016
10 - Diablo III: Reaper of Souls
Diablo III: Reaper of Souls
PC ~ 7
A fantastic extension to the core game, adding a meaty act and far more importantly another mode of play and repeatable randomly generated dungeons that adds a massive amount of replayability and a pure loot grinding bar filling bliss.
2016
9 - The Witness
The Witness
PC ~ 41
A genre defining masterpiece of a game. Unaware of what to expect I had high hopes going in, and after 40 hours of puzzle solving bliss I put the game down with my expectations surpassed. The world design and attention to detail throughout is stunning; everything from a rock on the beach to a treeline in-land can have purpose and be part of a series of meta puzzles coming together towards the end of the game. The only downside being that the strands of a story, pretentious and nonsensical, does little to compliment the world it inhabits and the ultimate mystery of the island is either still yet to be discovered or lackluster. The journey more than makes up for the destination though.
2016
8 - Diablo III
Diablo III
PC ~ 20
As ever Diablo III is a game I return to year on year for another playthrough. This time around the lure of a new season and a fresh start pulled me in, which is only extended by losing the progress from my US account not playing on the EU servers. Two characters to 70 already and I’m still itching to play more. The ultimate bar filling loot grinding masterclass.
2016
7 - Destiny: The Taken King
Destiny: The Taken King
PC ~ 40
Finally! After much grinding, frustration at gated content and difficulties organizing raid teams we finally defeated the raid boss Oryx. All in all The Taken King was a content rich expansion and fixed a lot of the rough edges Destiny had, although it in turn introduced a slew of its own. The raid itself, the focal point of the expansion, is one of the best Bungie’s done yet; namely because of its first-person platforming bliss.
2016
6 - Life is Strange: Episode 5 - Polarized
Life is Strange: Episode 5 - Polarized
PC ~ 3
A fitting farewell to a memorable series. Whilst the last episode doesn’t quite hit the lofty highs of the three before it, namely thanks to an awkward stealth segment, loose ends are tied up well and the concluding choice is a heavy one. I couldn’t recommend the series more as both a staple of the adventure genre and a best practice for episodic storytelling.
2016
5 - Life is Strange: Episode 4 - Dark Room
Life is Strange: Episode 4 - Dark Room
PC ~ 5
A stunning example of episodic adventure perfectly executed. Starting on a high continuing from the last episode the pace never slows, progressing the story in strides to a almighty climatic high. Coming in at around 4 hours it’s also the lengthiest of all the episodes, and sets up the series for a conclusion that could proceed in a plethora of unknown directions.
2016
4 - Life is Strange: Episode 3 - Chaos Theory
Life is Strange: Episode 3 - Chaos Theory
PC ~ 4
After having demonstrated their flexibility with the time travel mechanic at the core of the game, this time around they ambitiously take it even further. The episode really focuses in on the teen angst and somehow pulls it off in a way that has me now fully engaged in the story, caring for the cast and anticipate each step of the plot as it unravels. As ever the episode concludes on a cliffhanger with such a poignant scene that my hand felt forced into hopping right into the follow up episode. I literally cannot wait to see how the series concludes.
2016
3 - Door Kickers
Door Kickers
PC ~ 5
Door Kickers is essentially SWAT in 2D from a bird's eye perspective. There’s a slew of standalone missions and campaigns, which are essentially bundled missions, that require you to navigate a small squad of soldiers with staggered commands to take down terrorists and rescue hostages. The execution is a bit muddled, as whilst it’s initially charming the appeal wore off after a few missions as levels do little to change up the gameplay from the first 10 minutes and there's frustration in the trial and error nature of its execution.
2016
2 - Life is Strange: Episode 2 - Out of Time
Life is Strange: Episode 2 - Out of Time
PC ~ 4
A slow start ends with a huge high as the series has already built a good momentum with a cast I care about and a plot that still keeps me guessing. The production value, particularly when compared with other episodic games, is through the roof. My largest criticism of the first episode is also put to rest as the time travel mechanic is cleverly used in two puzzles, one of which begins to demonstrate its shortcomings. I’m excited to see what’s next and glad I don’t have long to wait.
2016
1 - Super Mario Maker
Super Mario Maker
WiiU ~ 20
A game I had almost zero interest in, and to which I couldn’t see the appeal. The rivalry between Patrick Klepek and Dan Ryckert around the game however exploded my interest. Since picking it up I’ve been playing it morning, noon and night. It’s the brilliance of Mario platforming bliss created in such a way that its replayability is endless. Already I’ve experienced, and created, mechanics with the Mario elements that I’d never imagined possible. I just wish more people had it, and a Wii U, to properly enjoy its social sharing potential.
2015
53 - Fallout 4
Fallout 4
PC ~ 30
As expected with a Bethesda open-world experience it’s a muddled bag of RPG brilliance and a bug ridden mess. Systems are many and the world is vast, but they’re typically limited in scope and flawed in execution due to the overwhelming breadth. I spent a lengthy 90hours with Fallout 4 and had such high expectations of a fantastic concluding review, even 60hours in. The settlement, though flawed, along with the weapon and armour modding systems all felt like perfect additions that suit my gaming affections perfectly. Whilst it’s one of the least interesting Fallout worlds it managed to grip me, feeling familiar and comfortable like an old pair of slippers. It wasn’t until the turning point where the story suddenly becomes incredibly linear, forcing you down a path with a selection faction that all ultimately concludes in the same manner. The illusion of choice and branching paths fade away in crashing disappointment.
2015
52 - Life is Strange: Episode 1 - Chrysalis
Life is Strange: Episode 1 - Chrysalis
PC ~ 3
A fantastic introduction to the series that is impressively well presented. Void of the typical episodic clunk that has become the norm, already in the first episode Life is Strange feels polished and well refined, to which I’m already engaged with the cast of characters and the initial tease of the story unraveling to come. The soundtrack and presentation is particularly fantastic, though the dialogue can be overly cringe worthy and the use of the time travel mechanic is weak so far.
2015
51 - Hitman Go
Hitman Go
Mobile ~ 3
Absolutely love the style and had high hopes coming into it, working perfectly on mobile touch. Unfortunately the gameplay becomes highly repetitive before long and the levels can’t advance much in complexity without becoming trial and error.
2015
50 - Titan Souls
Titan Souls
PC ~ 3
Take one copy of Shadow of the Colossus and a smidge of Dark Souls, smush them together as hard as you can to drop a dimension and you’ll have Titan Souls. It’s a series of boss fights where a single hit will mark victory or defeat and your only attack is a single arrow fired from a bow. Some of the boss designs are fantastically designed, both challenging from a puzzling and executional perspective. Being short, sweet and extremely pick-up and play it’s refreshing alongside all the open-world mammoths as of late.
2015
49 - Mario Kart 8
Mario Kart 8
WiiU ~ 10
It’s Mario Kart; only most of the characters are on motorbikes or planes. It’s exactly what you’d expect from the latest iteration in the never ending racer. There’s a great slew of tracks and characters, taking heavily from the series past and adding the gimmick of being able to drive upside down via some strange wheel magnetic anti-gravity thingy. It’s fun, vibrant and very much Nintendo.
2015
48 - The Wolf Among Us: Episode 5 - Cry Wolf
The Wolf Among Us: Episode 5 - Cry Wolf
PC ~ 1.5
Slow to start but builds up to a strong finale, presenting your choices throughout the series in a way that gives them weight to tailor the conclusion to your own. My favourite part of the whole series comes in the last minute though, leaving a teaser twist for more to come. Fingers crossed Telltale start work on a second season soon.
2015
47 - Shadowrun Returns
Shadowrun Returns
PC ~ 12
Coming highly recommended I hesitatingly began a playthough anticipating the slow paced tactical gameplay and heavy dialogue would be too much for me to bare. Instead I found I adored the formula, loved the world and even most surprisingly enjoyed the story. I am now looking to dive straight into the follow up installments so am glad of the suggestion and of my stubborn dedication to complete things on a backlog.
2015
46 - Broken Sword 5: The Serpent's Curse - Episode 2
Broken Sword 5: The Serpent's Curse - Episode 2
Vita ~ 4
I had high hopes for the second half of Broken Sword 5, having enjoyed the initial story build up and character developments of the first episode. Instead of going on with a bang it fell to the floor with a whimper. After months of minor play sessions I've seen it through and wouldn't recommend the investment, its a far cry from its now almost decimated legacy.
2015
45 - The Wolf Among Us: Episode 4 - In Sheep's Clothing
The Wolf Among Us: Episode 4 - In Sheep's Clothing
PC ~ 1.5
The series is in full swing at this point and the impact of choices made should now be heavily felt; though I’m not experiencing that. The poor wolf was beaten to a pulp in the prior episode and somehow overnight seems to have recovered with minimal impact, having little influence on the storyline which is surprising given how well Telltale have handed the same scenario in the past. That said the series is still fantastic and whilst I feel less like this is my own personal story, it’s still a great story regardless set in a world that I’ve fallen in love with. The episode ends with a cliffhanger leaving me hopeful of a dramatic conclusion to come.
2015
44 - The Wolf Among Us: Episode 3 - A Crooked Mile
The Wolf Among Us: Episode 3 - A Crooked Mile
PC ~ 1.75
And so begins the typical Telltale mid-season slump. Very little in the way of plot progression in this one, with the emphasis of the entire episode being trivialized in its final concluding moments. I was pleased to see little asset reuse and minimal location revisiting though, and time taken to flesh out the existing characters whilst also introducing a few new will hopefully springboard the last two episodes to a satisfying conclusion.
2015
43 - The Wolf Among Us: Episode 2 - Smoke and Mirrors
The Wolf Among Us: Episode 2 - Smoke and Mirrors
PC ~ 1.75
A fantastic continuation of the cliffhanger first episode and a surprisingly well paced start for the episodic installment where Telltale usually struggle. Really enjoy the world and its characters, having me already align myself with those I want to be loyal towards and others I’m eager to destroy. Concludes again with a cliffhanger high.
2015
42 - Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain
PC ~ 65
What a thrill. The Phantom Pain can best be classified as a beautiful mess, being both a contended for both my best game and biggest disappointment of the year. It’s painfully clear throughout that the very public development hell has impacted the game's vision resulting in continual cut corners, pacing issues and an abyssal piecemeal script. That said the breadth of game systems, sublime stealth gameplay and oozing potential is hard to overlook. It’s a polar opposite of typical Metal Gear expectations, and I can’t help but consider what could have been.
2015
41 - The Wolf Among Us: Episode 1 - Faith
The Wolf Among Us: Episode 1 - Faith
PC ~ 2
Went into the series blind and refreshingly surprised by the familiarity of the characters placed in a gritty modern day world. There’s a strange brilliance to discovering familiar characters in a new light, particularly when so cleverly integrated as you’ll find here. Bigsy, the big bad wolf, is a brilliant example of this as the game’s protagonist, constantly put in scenarios where the most effective outcome comes from utilizing your intimidating persona whilst also promoted to remaining friendly and law abiding as the town’s Sheriff. I’d never heard of the Fables series before and by the end of the first episode I’ve already thoroughly researched the comic foundations the game is built upon and fully committed to seeing the series through.
2015
40 - 80 Days
80 Days
Mobile ~ 4
Travel around the world in 80 days as part of a wager, and encounter a world of oddities and challenges as you go! A fun little mobile game that’s well suited to the platform. It wasn’t until halfway through my journey that I started to understand its pull, and through a engaging encounters I found myself becoming increasingly invested in succeeding on the journey within the 80 day allowance. Unfortunately at day 75, with only a 2 day journey from New York to London ahead of me, I ran out of funds. Ah bother.
2015
39 - Journey
Journey
PS4 ~ 3
Replaying a game I absolutely adore provided a stark experience from my first time around. Even though the game had been recently released I encountered no-one on my travels, severely limiting the game's unique impact. If anything this only cements the importance of playing this gem as soon as possible, before it’s unique mechanic that I’m hesitant to spoil is devalued further and further.
2015
38 - Grow Home
Grow Home
PS4 ~ 5
Taking the ‘get from A to B’ to a whole new level, literally. The aim of the game is to control a clunky robot with awkward physics from the base of a planet to your ship a few thousand feet in the air, navigating a small plant into a giant beanstalk on the way. It’s novelty ran out far before I had reached the destination, leaving behind a rather dull if slightly charming platformer.
2015
37 - Rocket League
Rocket League
PS4 ~ 5
You’re a car, with rockets, that is locked in an arena and needs to push a big ball into a big hole… what’s not to love? In a trophy lusting haze I played the game extensively, grinding away balls into goals like a superstar football car-thing. It’s campaign is overly simplified but I don’t know quite what else you’d expect from a game of its nature; though the lack of dialogue wheels and plot twists are a shame. All around good fun!
2015
36 - A Bird Story
A Bird Story
PC ~ 2
As an adorer of To The Moon I came in with high expectations of another emotional rollercoaster and instead I felt only saddened that my time, and hope, was wasted. Safe to say the tale of a boy and his bird did little for me and I’d struggle to recommend even the mere two hour investment required.
2015
35 - Amnesia: A Machine for Pigs
Amnesia: A Machine for Pigs
PC ~ 4
I find myself confused and conflicted on my appreciation of Amnesia: A Machine for Pigs. It’s a game that is inherently flawed, maintaining the gameplay shortcomings of the original and amplifying them with an extremely slow paced first half. However there sits, somewhere buried between mediocrity, a fantastic harrowing tale that fits beautifully in the world you're inhabiting. There’s a brief moment towards the final moments that sees you escape the dark depths and typical Amnesia drudgery in favor of a more open, bright yet still atmospherically suffocating outside. It’s at this point that the tales maddening narrative driven storytelling feels extremely weighted and daunts with a terror that's beyond cheap scares. If nothing else it makes the developer interesting, proving that they’ve potential given the right platform to deliver something truly special. Though they didn’t quite manage it this time around.
2015
34 - Metal Gear Solid V: Ground Zeroes
Metal Gear Solid V: Ground Zeroes
PC ~ 4
What a thrill. Playing this a week before The Phantom Pain is bittersweet, as I can appreciate the technical marvel and gameplay fluidity of this extremely short demo without feeling starved for more. At just over an hour the games core complain goes in a blink, but it’s so obscenely polished and executed that for the first time in the series the tactical espionage action tagline feels realized. In the span of a week I’ve replayed through the same small complex over two dozen times, approaching the games various missions in many different ways, coming in at 12 hours of non-stop entertainment. The idea of having a fully fledged campaign to this level of fidelity, detail and execution has me extremely excited.
2015
33 - Far Cry 3
Far Cry 3
PC ~ 26
I want to call this game a masterpiece and sing its praises but I can’t due to the feeling of despite I have for its Ubisoft open-world bloating. There’s some truly fantastic moments, typically anything associated with the games first antagonist Vaas who is brilliant, and the first third of the game is something everyone should have the pleasure of playing. It’s after this that my enjoyment turned sour and I mostly dragged myself to the games eventual conclusion. A perfectly suited quote on Ubisoft-bloat by Vaas himself; “Insanity is doing the exact... same fucking thing... over and over again”.
2015
32 - Broken Age
Broken Age
PC ~ 11
With expectations low I was taken by surprise on how charmingly presented and cleverly intertwined the multiple protagonist story was implemented. As promised it's a classic point and click adventure game by Tim Schafer, and with that comes the requirement for dialogue that oozes wit and charm along with clunky puzzle design. The first half is a little easy but worth it for the concluding story twist that is just enough to carry the second half, which is twice the length, to its satisfying conclusion. Not quite enough to sit alongside the masterpiece of Grim Fandango but a worthwhile trip down memory lane.
2015
31 - Metal Gear Solid: Peace Walker
Metal Gear Solid: Peace Walker
PSP ~ 18
Peace Walker sits confused alongside its more blockbuster siblings. Taken as a PSP game it’s magnificent, easily one of the best titles on the system and a brilliant take on the popular Monster Hunter style of games. However as a title in the Metal Gear series it falls short due to its technical limitations resulting in minature levels, sparse enemies and storyboard cutscenes. There’s a slew of brilliance, particularly with the Mother Base features, and I adored revisiting the Boss storyline of Snake Eater. However alongside these moments are pitfalls and tragedies, such as the unforgivable boss music on the final encounter, the overly wacky AI nonsense and the dull grind heavy vehicle boss fights.
2015
30 - Year Walk
Year Walk
PC ~ 2
Somewhat shallow and contrived to what I was hoping for, though still an enjoyable relaxed experience and insight into a topic I’d have otherwise never had been exposed to. The puzzles were either far too obvious or buried with little indication, which is unfortunate, and the game doesn’t really get interesting until the last hour and the additional post-completion content.
2015
29 - Lifeline
Lifeline
Mobile ~ 3
Surprisingly engaging piece of storytelling that’s beautifully suited to mobile, and my time drained life of late. Infrequent communications come from a stranger to which you engage in conversation and ultimately make a handful of choices that’ll decide on their fate. The story takes a while to get going but is engaging enough that it has me interested in the writer's other works, namely The Wolf Among Us. Well worth the price of admission for the unique storytelling mechanic, and I look forward to the wave of clones to come.
2015
28 - Valiant Hearts: The Great War
Valiant Hearts: The Great War
PC ~ 5
I had high hopes for an emotional roller-coaster that potentially put the pedestal a little too high to reach for this beautiful 2D adventure from Ubisoft. There’s many great things about Valiant Hearts, namely in the storytelling and presentation, but there’s also a slow plod to the gameplay that makes progression a drag to the next chunk of storytelling. The games conclusion almost hit the bottom lip but fell a little short and expected given the subject matter and continual grief that's thrown at you from the war. If nothing else it’s a nice little history lesson and change of pace from my regular gaming schedule, and I’d look forward to more of this nature from the studio.
2015
27 - Grim Fandango: Remastered
Grim Fandango: Remastered
PC ~ 10
Often coined as one of my all time favourites Grim Fandango has been well overdue a second playthrough. With the recent remastered release now is as good a time as ever. Surprisingly whilst a lot of the story and overall narration had been forgotten most of the puzzles were a breeze, expect the occasional awkward item combination or find the pixel scenario that classic adventures adored. There’s a charm to the world and its characters that I adored revisiting and although still brilliant from start to end I can’t help but feel it all didn’t quite live up to my lofty expectations set beyond the rose tinted glasses of nostalgia.
2015
26 - OlliOlli2: Welcome to Olliwood
OlliOlli2: Welcome to Olliwood
Vita ~ 3
Didn’t quite grab me as much as the first, which I’d put down to the inclusion of manuals resulting in a need for a single chained combo instead of a flurry of short and sweet tricks. Additionally the levels felt less engaging, with more emphasis placed on tough to navigate obstacles than on rails and rams to perform more interesting combos.
2015
25 - The Fall
The Fall
PC ~ 4
An often slow paced adventure that came to surprise me with its atmospheric eerie world building and clever story that slowly unwraps to a cliffhanger dangling suspense for future episodes to come. The majority of the games meat is a traditional adventure with a very light sprinkling of action, with sparse gun combat, on top. This coupled with the games narration has you often needing to do extremely mundane and painfully slow gameplay execution that kills the games pace, but it's a tale that I felt worth enduring the lows for the handful of highs.
2015
24 - CounterSpy
CounterSpy
Vita ~ 3
Having heard numerous praise for this as a Metroidvania I was anticipating an experience comparable to the likes of Shadow Complex, and unfortunately had set my expectations too high from the offset. Less of a traditional Metroidvania I was led to believe CounterSpy is less grand-scale open world interconnectivity brilliance and more clever procedurally level segmented 2D platforming. There’s charm here and the games clever use of 2D-3D with gameplay placing emphasis on stealth fills a different itch that is equally sparsely itched. My biggest disappointments come from the games short length and repetition, with little variety added from the games attempt at character progression in weapon loadouts and character perks. I’ll be interested to see what the developers do next, hopefully with a larger budget and more ambitiously scaled project.
2015
23 - Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
Vita ~ 16
What a thrill. From beginning to end I surprised myself with how much I adore every aspect of my favourite instalment in the Metal Gear saga. Right from the introduction of The Boss and the Cobra unit, followed by the brilliant title sequence and song, all the way to one of the best concluding scenes in gaming there’s so much to adore about Metal Gear Solid 3. I’m hard pressed to think of another game that could easily be considered to having the best boss fight (The End), protagonist (Snake), antagonist (either The Boss or Ocelot), theme song (Snake Eater) and conclusion wrapped together in a beautiful, consistent and almost flawless package.
2015
22 - Pillars of Eternity
Pillars of Eternity
PC ~ 54
Absolute nostalgic CRPG bliss. Everything from the handcrafted world to the presentation of the UI has an attention to detail that feels to have been built with unbridled passion from Obsidian. Growing up on the likes of Baldur’s Gate there’s a continual sense of nostalgia and frequent referencing to aspect that made such RPGs memorable. The scale of the world, engaging personalities of cast of party members, level of character progression and real-time strategic gameplay kept me engaged from beginning to end like no other RPG has for a very long time. That said it’s not a flawless victory as the story, arguably the most important aspect of a game in this genre, is lackluster and waits far too long (an hour before the end) before revealing its overly teased twist reveal. The story in itself is solid, as is the dialogue that carries it, it’s just unfortunate that it’s kept from the user until it's too late, ending abruptly before you’ve even had chance to wet your appetite.
2015
21 - Super Mario 3D World
Super Mario 3D World
WiiU ~ 35
An absolutely gorgeous and content rich platformer once again demonstrating why Nintendo are a league above most when it comes to polish and execution. Right from the offset Super Mario 3D world oozes charm and it’s hard not to adore the whimsical nature of the world, from the cute cat-suit additions to the saturated colour palette that covers spectrums outside of modern gaming browns and greys. There is a large amount of variety in the many core and additional worlds, with many levels dedicated to sparsely used and frequently brilliant core game mechanics. Easily one of the best co-op experiences of the generation to date.
2015
20 - Uncanny Valley
Uncanny Valley
PC ~ 4
Interesting enough premise but poorly executed upon. As the new security guard to an eerie abandoned facility the game builds tension with fixed 7 minute daily shifts where you can explore the complex and look to find answers to the oddities and strange nightmares you’ve been having. Unfortunately the discovery is shallow, the connection to your nightmares are never made and the engaging format of timed exploration balance is thrown out of the window in favor of a straight free-form survival romp half way through. There’s a sense of abandonment in the project, that perhaps half way through the developers ran out of budget, time, care or all three.
2015
19 - Metal Gear Solid 2
Metal Gear Solid 2
Vita ~ 13
I’ve a love and hate relationship with the second Metal Gear Solid. The storytelling and frequent twists are sublime, the tanker episode the game begins with is an absolute treat from start to end and even the games tornado twisting conclusion (excluding the sword fight) is great. However the entire middle segment feels to be overly extended with extensive backtracking which isn’t aided by the repetitive level design of the oil rig itself, made more frustrating by being littered with Kojima troll in the form of randomly hidden claymore mines, surprise platforms that drop you to your death and explosive trip-wires galore. My least favourite game of my likely favourite game series; still great but flawed.
2015
18 - Bloodborne
Bloodborne
PS4 ~ 40
There’s no avoiding comparisons with the Souls series given the core design of Bloodborne closely resembles it, with areas of refinement and exclusion. The atmosphere is eerily fantastic, enemy design varied and exceptionally horrific and the combat is vastly refined and well executed. However it’s a far shallower and less explorative affair with fewer items to discover, character builds to experiment with or combat variety to master. Bloodborne is the best game FROM have made, but it’s not their best RPG and for this reason it’s not my favourite of theirs either. Still bloody fantastic and easily the best game on offer from this generation so far.
2015
17 - System Shock 2
System Shock 2
PC ~ 15
The atmosphere is absolutely suffocating, even after a decade and half, with some of the most terrifying set pieces and enemy encounters I’ve experienced. Brutally difficult I’d slowly sneak through corridors with the audio turned up seizing in fear whenever the clicking noise of the spiders or vocal chatter of the cyborgs could be heard in the distance. A great deal of its core design is executed brilliantly and refined further in Deus Ex, though there’s also a wealth that are poorly executed. Most of which being the poorly defined mission structure and excessive need for mindless backtracking.
2015
16 - Minecraft
Minecraft
PC ~ 40
Every single time I pick up Minecraft it's always a mistake, as countless hours fly by in a blink whilst I click blocks for what feels like an eternity. Destined to beat the end boss with a group of friends I ultimately collaborated in constructing a city with emphasis on a host of elaborate redstone contraptions. Every time I come back I always uncover a new depth I never knew of before, and few games achieve this level of replayability. Timeless.
2015
15 - Hotline Miami 2: Wrong Number
Hotline Miami 2: Wrong Number
PC ~ 8
A lengthy more refined and varied sequel to the fantastic first installment. Ultimately it falls a little short in level design that often makes the encounters and overall pacing inconsistent but the sum of its parts still makes for a fantastic package. Without a doubt the music alone represents the best score I've encountered in a video game. There is even an attempt at a storyline with a wealth of characters from different backgrounds and even periods in time, and whilst I'm positive there's some logic to be drawn I have absolutely no idea what it is. Fantastic game highly recommended to all.
2015
14 - Blitzcrank's Poro Roundup
Blitzcrank's Poro Roundup
Mobile ~ 5
It’s a mobile game Riot made! You pick a League of Legends character, you pull things, you push other things. It’s a fun little mobile game that plays with the IP and was given away free for a limited time, then pulled offline entirely. Flappy Bird ain’t got nothing on Blitzcrank.
2015
13 - Mafia II
Mafia II
PC ~ 14
My feelings towards Mafia II are somewhat split, and that's mostly down to misplaced expectations. It's extremely linear in a world where you'd expect far more open world sandbox gameplay, with a heavily hand held story telling experience. In fact the large city is more burden than benefit as the game is artificially lengthened by an endless need to drive from one side of the city to the other. That said there's a solid story throughout that peaks at a handful of memorable moments, which is mostly thanks to the memorable cast. The last two chapters in particular were fantastic, particularly thanks to a superb conclusion that left me anticipating more.
2015
12 - ToeJam & Earl 2
ToeJam & Earl 2
Megadrive ~ 10
Oh this game, a platforming spin on the Megadrive classic ToeJam & Earl. Whilst there's a good number of same-screen co-op games of this generation, for some reason my daughter took an interest in this particular one. It's likely related to her ability to entirely troll me at all opportunities, from running off screen and getting lost to finding every available path to proceed except the correct one. The core gameplay mechanic of finding and capture humans is dragged along repetitive levels and all in all results in an extremely dull adventure that losses all of the charm from its prequel.
2015
11 - Framed
Framed
Mobile ~ 2
A clever short mobile game that has you switching key frames in a comic-book style story telling experience to manipulate the sequence of events. It's over just as it starts to really make use of the potentially complex core mechanic and the story could have been expanded upon. I'd certainly like to see further use of the concept in a larger scale, particularly more story driven, experience.
2015
10 - Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
SNES ~ 3
Another co-op completion with Iris (third game already!) working through a SNES classic backlog. Given that it came out after Streets of Rage it's hard for me to over appreciate the nostalgic admiration the game has going for it, though I had enough of a blast working through the levels thanks to the varied environments, boss fights and occasional bonus minigame stages.
2015
9 - Broken Sword 5 - Episode 1
Broken Sword 5 - Episode 1
Vita ~ 8
This is my flight buddy having endured six long flight planes before coming to its episodic conclusion, though this is mostly thanks to the story having an extremely slow pace to start. Though I found my enjoyment grew dramatically as the episode passed the half way mark, where both plot and puzzles quickly become interesting and kept me engaged. It's not quite the Broken Sword I was hoping for (and have ever since the second installment) but it's a step in the right direction, particularly so with the decision to go back to the 2D visuals which are gorgeous. I'll remain hopeful for the concluding episode to come.
2015
8 - Lovely Planet
Lovely Planet
PC ~ 6
An extremely quirky first-person platformer that has you needing to speedrun from A to B whilst avoiding a host of hazardous enemies and objects. Whilst levels can be as short as 20seconds it can take 10minutes to build up the muscle memory and pixel perfect reaction patterns to surpass them. A small dose of fun with unique gameplay but a little too shallow to be worth too much investment.
2015
7 - Portal
Portal
PC ~ 3
A game I come back to almost every year, and after having watched a few speed runs recently now is as good a time as ever. As brilliant today as it ever was, though standing aside its sequel it's variety and length has it stand out as a prototype than a full retail game. I feel a Portal 2 playthrough coming up soon, a game I've only actually played the once.
2015
6 - Gabriel Knight: Sins of the Fath.
Gabriel Knight: Sins of the Fath.
PC ~ 11
The core game structure, its unraveling plot and compelling characters makes for a great story telling experience. It's a fantastic adventure that's absolutely crippled by aging terribly and some poorly designed puzzles. I unfortunately had to rely on a walkthrough with a handful of puzzles that were complete roadblocks. The lack of features now commonplace to the genre results in pixel hunting at a pixel resolution so small that you're lucky to make out an object at all, and the lack of direction or the ability to gain additional context can leave you with little to go on. I can imagine how remarkable the game was at release, it's a crying shame that the recent rework looks to have been executed poorly and didn't have a greater emphasis on maintaining the core experience with only quality of life improvements. I get the impression that Broken Sword was inspired heavily from the game, and fortunately for it was released at a time where the genre had evolved considerably.
2015
5 - Tearaway
Tearaway
Vita ~ 7
I never quite took to the aesthetics of Tearaway and didn't feel the desire to pick it up until the price hit rock bottom in a recent sale. An absolutely beautiful game that oozes passion and attention to detail that's rare. Never have I played a game that uses so many different input and control mechanics, demonstrating the vast capabilities of its brilliant console, and all so flawlessly and well ingrained in the games core gameplay. Easily one of the best games for the PS Vita and a fantastic fully featured platformer, it's well worth the investment.
2015
4 - Metal Gear Solid
Metal Gear Solid
PS1 ~ 8
An absolute gaming masterclass, and my favourite series in all of video games. Every time I come back to play through it again I'm surprised how fresh and well aged it is from start to end, almost as remarkable today as it was at release. For the first time in this playthrough I opted to fail the torture scene and was surprised how much the subtle difference adds to Otacon's character. Will play again next year.
2015
3 - Mind: Path to Thalamus
Mind: Path to Thalamus
PC ~ 4
Recently I've had an itch for first person exploration puzzle platformers, or a hybrid mix of as many of those elements as I can find. After having completed Mind: Path of Thalamus.. I still have the itch. The game starts on a high with bags of potential demonstrating it's technical capabilities with stunning level design but ultimately falls drastically short with very dull and repetitive puzzles and a lackluster story that had so much potential squandered.
2015
2 - World of Illusion Starring Mickey Mouse and Donald Duck
World of Illusion Starring Mickey Mouse and Donald Duck
Megadrive ~ 5
It's official, Iris has joined the ranks of GameBeat. World of Illusion is the first game that she has completed from start to finish, in full control of the character (which had to be Mickey Mouse) through the co-op story. It's a fantastic platformer for its time with a lot of varied levels that span much of the Disney universe and pose a surprising challenge in parts. She was over the moon when the end credits rolled, wanting to start on the next one on the list which happened to be Zelda: ALTTP.. I think I've created a monster.
2015
1 - BattleBlock Theater
BattleBlock Theater
PC ~ 9
The games core is its tight puzzle heavy platform gameplay, which has just the right learning curve and challenge to remain engaging even though the levels can become a little repetitive before long. The presentation throughout is the star of the show though, with fantastic narration in a unique over exaggerated witty humour that lends itself perfectly to the cartoon cardboard art style that is reminiscent of their past games. It may appear like a small run of the mill indie platformer but it's overloaded with content, including a lot of co-op and multiplayer modes, and is well worth a try if like me you both enjoy platformers and games that challenge you.
2014
35 - Destiny: The Dark Below
Destiny: The Dark Below
PS4 ~ 9
There’s no denying that Destiny is lacking content so the $20 ($32 in the UK) price tag already stings for the first wave of DLC that has been tied to content already on-disc. Putting the sour taste aside the DLC contents are extremely lacking. There’s a handful of ‘story’ missions that are given to you by an NPC vendor in the quest hub with little more than a sentence of story sprinkled here and there. A few PvP maps that don’t hold much value for me due to the games balance providing little player progression . One new raid that is considerably shorter and not near the spectacle or with the gameplay variety of the first. All in all considerably underwhelming whilst incredibly over priced.
2014
34 - SteamWorld Dig
SteamWorld Dig
PS4 ~
A 2D miner that needs you to navigate a variety of underground caverns to acquire ore that’ll both unlock new upgrades to go deeper and earn you currency to purchase them. Whilst the gameplay is both simplistic and quickly becomes repetitive there’s a charming appeal to it all and the desire to fill bars and dig holes kept me chugging along until I had all the unlocks and before I knew it all the ore.
2014
33 - I Am Bread
I Am Bread
PC ~ 21.5
A fun little distraction if a little under developed in its current state (potentially excused by it being an early access offering). With four keys you control the four corners of a piece of bread on its grand adventure to become toast by any means necessary. There’s something incredibly charming about exploring homely environments at a miniature level, doubly so when you add on the need to avoid touching the floor or dirty areas to keep the toast edible and bonus objectives of improving your toasts taste. Unfortunately it’s all a little too short, too confined and before long the controls become too frustrating to fight against.
2014
32 - Escape Plan
Escape Plan
PS4 ~ 5
A previously free PS+ game that I’d overlooked got a second chance when Iris became adamant that we gave it a try then subsequently beat it. A very straightforward environmental puzzle game that needs you to interact with scenes to get one of two characters from A to B. There’s very little dialogue, shallow complexity and a lot of repetition before long. It feels very much better suited as a mobile phone experience.
2014
31 - The Dream Machine: Chapter 5
The Dream Machine: Chapter 5
PC ~ 5
The fifth installment of The Dream Machine is easily the high point of the series to date. Using imaginative dreams as its primary platform, it builds greatly on its predecessors’ ability to tell a creative story with very few strings attached to reality, yet still be grounded enough in real-world logic to solve its clever puzzles. I won’t hesitate to recommend The Dream Machine to any adventure fan right now.
2014
30 - The Unfinished Swan
The Unfinished Swan
PS4 ~ 6
This marks the first game that Iris has completed, her first contributions to GameBeat history, sitting alongside me shouting commands and spotting the games collectible balloons. A charming simple exploration game that has you throwing blobs of paint to colour a blank world to find the path ahead. It tries a little too hard to artsy and special but its execution is interesting and unique enough to be worth the attention for a playthrough.
2014
29 - Deadcore
Deadcore
PC ~ 2.5
Overall an enjoyable first-person platformer. The game's premise can be summed up as you're at the bottom of a pillar, climb to the top. There are a lot of platform puzzle segments, needing you to use a handful of power-ups to navigate around. During the later segments these can become an enjoyable challenge, such as when needing to handle switches in gravity, a swarm of flying drones and maneuvering lasers. Whilst the gameplay is solid it's lacking in almost every other area. There's little to no story at all (logs are a lazy storytelling mechanic), the environments are bland even if the engine handles them well and a full story run was completed in a mere 2hours and 16minutes.
2014
28 - Fez
Fez
Vita ~ 8
A game I completed first back in 2012 that I’ve somehow grown to under appreciate. This is a real platform gem with a superb central gameplay mechanic adding vast complexities and obscurities to the games world and its many puzzles. There’s many moments of awe and surprise as you solve geniusly designed puzzles which can even expand outside of the game or even require learning the language of the world, all of which are even amazingly outdone by the games concluding reveal that still blew me away the second time.
2014
27 - Kero Blaster
Kero Blaster
PC ~ 4
Kero Blaster is the latest from the Cave Story developers, that whilst not a direct sequel borrows heavily from it. A 2D platformer shoot-em-up with a steep difficulty curve and charming, and tiny, pixel art visuals. It’s not quite up to the caliber of Cave Story and ultimately not too deserving of receiving a similar HD treatment but it was still a pleasure to play through.
2014
26 - To The Moon
To The Moon
PC ~ 3
I sat Sarah though a playthrough of this storytelling gem, and whilst it’s pacing and often quirky dialogue didn’t sit too well there’s no denying and loving it’s charm, characters and beautiful conclusion. Even though I remembered every portion of the game it still packed a punch with some of the most emotional storytelling you’ll find in video games. Fantastic and well worth a playthrough.
2014
25 - Destiny
Destiny
PS4 ~ 30
There’s a lot to be said about the much anticipated Bungie cross-platform FPS MMO hybrid. At its very core is beautifully refined gunplay, potentially the best I've encountered on a console. It oozes Bungie's polish, refinement and passion. Unfortunately this only contributes to the endless frustration that is the rest of the game, from the lackluster story that is almost entirely only accessible by reams of text on an external website to the repetitive and dull traditional MMO design that favours grind over glory. There’s no denying the huge potential and ambition of the game, best of which can be witnessed in the games stellar 6-player challenging raid encounter, but it’s great potential is weighed down by its significantly flawed start.
2014
24 - Five Night At Freddy's
Five Night At Freddy's
PC ~ 2
A primitive horror game that sees you stuck in a single room needing to conserve your buildings electricity to defend yourself and survive the night. There’s a few jumps to be had and overall good tension building but it’s more frustrating than terrifying, and I had my fill within 10 minutes let alone the two hours I dedicated to beating it.
2014
23 - P.T.
P.T.
PS4 ~ 3
Essentially a throwaway interactive teaser for a surprising and seemingly unrelated video game. It’s extremely simple in execution having you navigate the same four hallways over and over but the execution is brilliant, brimming with tension and jumps. The concept alone as a piece of marketing is genius and it’s well worth the free price of investment if you have a PS4.
2014
22 - The Walking Dead S2: Episode 5 - No Going Back
The Walking Dead S2: Episode 5 - No Going Back
PC ~ 4
The second season of The Walking Dead has had its share of highs and lows, and this is particularly true of its final episode. A lengthy portion of No Going Back works a little bit too hard to establish anticipation for the conclusion to come, though once the momentum finally builds up, the rest makes up for the slow start and finishes the season on a high.
2014
21 - The Walking Dead S2: Episode 4 - Amid The Ruins
The Walking Dead S2: Episode 4 - Amid The Ruins
PC ~ 4
Whilst the lack of true choice quickly becomes apparent, this doesn't dilute the fact that the story unfolding is extremely potent, with a barrage of conflict, a steady stream of despair, and enough surprise twists to keep it all feeling fresh throughout. Between losing old acquaintances and encountering new ones, there are more memorable moments that took me by surprise in this episode than in any previous this season.
2014
20 - Gunpoint
Gunpoint
PC ~
A straightforward 2D puzzle platformer needing to navigate office complexes with gadgets, gunplay and manipulating the electronic circuitry. Once the game begins to get complex enough to start getting interesting it abruptly comes to a close, leaving me feeling like I've spent too long with a drawn out tutorial.
2014
19 - Dishonored
Dishonored
PC ~ 13
One of my highlights of the year and a heavily underappreciated gem. There’s few games that manage stealth and non-lethal combat to this level, and even fewer that can compete with such stellar level design. There’s a handful of levels, particularly the entirety of Lady Boyle’s Last Party, that I’ll remember fondly and reference when discussing level design excellence.
2014
18 - Trine 2
Trine 2
PC ~ 8.5
There was some novelty enjoyment in the first Trine, particularly playing in a group, but this seems to have been lost in translation for the sequel as I found myself fighting to get through to the end. The level design doesn't leverage the class combination gameplay half as efficiently and the constant barrage of repetitive combat encounters tirelessly work to make progression feel like an ordeal.
2014
17 - Dark Souls II
Dark Souls II
PC ~ 60
A fantastic follow up to one of my favourite games ever, adding a wealth of quality of life improvements along with far more content and depth. It’s easily a more approachable title for newcomers whilst still maintaining the series renowned level of challenge. The game does fall short in it’s level design though losing a lot of the atmospheric and inter-connected brilliance of the former title, along with less memorable boss encounters overall. Ultimately it’s a game that everyone should experience in full.
2014
16 - Papers, Please
Papers, Please
PC ~ 5
Well designed mini-game which makes an extremely repetitive and dull task feel entertaining if just for the sheer wealth of forking paths for the story to take with a long list of possible endings. It’s hard to quantify its entertainment value given how dull the concept is on paper but it’s certainly worth a look if it happens to be available for cheap enough.
2014
15 - OlliOlli
OlliOlli
Vita ~ 4
A brilliantly fluid 2D skateboarding platformer that’s brutally difficult requiring pinpoint precision to string along a single combo from level start to end. There’s a wealth highscores and harder levels to beat, but I was felt accomplished enough just making it through every level. A worthwhile pick-up but gets a bit repetitive before long.
2014
14 - The Walking Dead S2: Episode 3 - In Harm's Way
The Walking Dead S2: Episode 3 - In Harm's Way
PC ~ 1.75
There’s a clear focus on giving Clementine a stronger connection with the other core group characters, particularly Carlos, Sarah and Kenny, but the episode as a whole hits a lull due to the plodding pace and limited interaction. Whilst the episode starts slowly, the scenes leading up to the closing moments ramp up to a climactic finale of unpredictable chaos that Telltale seems to have perfected at this point.
2014
13 - Diablo III
Diablo III
PC ~ 10.5
Thanks to Blizzard favouring region locked cloud saves I've had to complete a playthrough afresh in order to experience the new expansion. Opting to take the new Crusader class for a whirl I found the game far more enjoyable this time around, mostly thanks to the recent itemisation rework. Due to the obscene polish and refinement I always get an odd sensation from playing a Blizzard game... in that I just want to play more Blizzard games.
2014
12 - Cut The Rope
Cut The Rope
Mobile ~ 10
The one and only game that gets my Windows Phone any attention. With 3 stars per level, 25 levels per chapter and 14 chapters in total.. it has taken me an excruciatingly long time to see the game 100% completed over play sessions of typically mere seconds.
2014
11 - The Walking Dead S2: Episode 2 - A House Divided
The Walking Dead S2: Episode 2 - A House Divided
PC ~ 2
There were moments of brilliance in season two’s first episode of The Walking Dead, but much of it was spent laying the foundation for a largely new cast of characters. With that done, the second installment, A House Divided, ramps up the pace a little and hits home with some potent choices that have dire consequences.
2014
10 - The Swapper
The Swapper
PC ~ 4
The game could be summarised as a platformer blend of Portal, Braid and VVVVVV in a Metroid-like shell but I feel that'd be unfair and undermine just how well the game melds together its own brilliant atmosphere, compelling story and fantastic puzzle design to create a very tight and fluid experience in its entirety. I struggle to emphasis just how much I adored portions of this game, particularly the core gameplay mechanic, how clever the puzzles are designed around it and the closing moments that tie everything together. A fantastic achievement for a team of two students and well worth a playthrough for all.
2014
9 - Proteus
Proteus
PC ~ 0.75
In the past I've looked up how to progress through portions of a video game but never once how to progress entirely. In Proteus you explore a small island as it progresses through four seasons, that's it. There is very little interaction with the world or the game at all, with no enemies, no death, no objects - just roaming and observing. That said I can't say I regret my time with Proteus. It's short and simple, little more than a warm and charming world filled with quaint environmental interactions and reactive mood music that accompanies your adventure. Its beautiful and artistic in an odd abstract way.
2014
8 - Orcs Must Die! 2
Orcs Must Die! 2
PC ~ 7.5
Have been working through this for a long time with Patrick. I absolutely love Tower Defense game genre and it works perfectly in a co-op fashion. There are a few flaws, mostly in repetitive gunplay, limited resources and moronic AI path finding but all in all it's a lengthy and deep genre leader.
2014
7 - Thirty Flights Of Loving
Thirty Flights Of Loving
PC ~ 1
I picked up Thirty Flights of Loving based off its favourable reviews and upon finishing the game, and its prequel Gravity Bone, I barely have any clue as to what just happened. Extremely simple linear gameplay with little world interaction or consequence coupled with non-linear storytelling that focuses far too heavily on trying to be artistic than having any worthwhile substance.
2014
6 - Gone Home
Gone Home
PC ~ 2
It's challenging to review a game that is remarkable for doing very little. The gameplay itself is little more than walking and looking through the environment and even the story isn't overly significant but the way it is presented is flawless, the voice acting is stunning and the atmosphere is brilliantly intriguing. I seem extremely susceptible to games of this nature and find myself swallowed up in the immersion of the experience entirely. A beautiful and unique narrative driven game.
2014
5 - Rogue Legacy
Rogue Legacy
PC ~ 37.5
Every time you die, you spawn as your child and try again. It's the Infinity Blade concept melded with a platformer with frantic twitch based combat and a vertical difficulty curve. At first progress feels fast and fluid but a few weak design choices slows the pace to a halt as progress flattens out and the boss fights are soul crushing. Thanks to opting to play through on keyboard my hands are almost crippled too! The sheer length and repetition diluted the enjoyment almost entirely past the 20hour mark, though I couldn't help but feel warm and fuzzy during the closing credit sequence that goes through your body count accomplishments. That may just have been from holding my breath for too long during that frustratingly difficulty final boss encounter though.
2014
4 - Brothers: A Tale of Two Sons
Brothers: A Tale of Two Sons
PC ~ 3
A beautiful and emotional experience from start to end without even uttering a single world. The pace and frequent changes in gameplay and world keeps everything fresh whilst the engaging story and characters made it feel like a grand journey instead of a pint sized indie adventure.
2014
3 - The Stanley Parable (2013)
The Stanley Parable (2013)
PC ~ 4
I'm torn in my thoughts for The Stanley Parable. Since I have already had much of the games uniqueness spoiled by playing the prior free modification, a lot of what makes the games design special is already spoiled. The narrative is fantastic and it's genuinely funny and clever in how it pokes fun of game design in general, though like Patrick I feel there are missed opportunities to flesh out the experience to something more tangible.
2014
1 - The Walking Dead S2: Episode 1 - All That Remains
The Walking Dead S2: Episode 1 - All That Remains
PC ~ 2
It's no surprise that I absolutely adored the first season of The Walking Dead. Hell even just the season re-cap gave me goose bumps. Once again Telltale have managed to have me in a similar state of emotional exhaustion come the close of the first episode of the second season. I couldn't reccomend the episode enough and have high hopes that it's going to hit the same lofty highs. Though I am a huge fan of the episodic format and love a good cliffhanger suspense.
2013
54 - World of Warcraft
World of Warcraft
PC ~ 92
Coined as the destroyer of lives and more of an addiction than a gaming experience, there is no debating the impact World of Warcraft has had on the industry and how refined an MMO experience it is. It's a blockbuster experience and one which everyone should experience from start to end at least once, particularly if with friends. I've enjoyed returning to the world of Azeroth and the worlds beyond, and expect that it'll sap my time for a while to come.
2013
53 - Guacamelee!: El Diablo's Domain
Guacamelee!: El Diablo's Domain
Vita ~ 1.5
A little one the short side, this DLC adds a brief additional level and three character costumes which vary your abilities slightly. It was a little expensive given how cheap I managed to pick up the core title itself.
2013
52 - Guacamelee!
Guacamelee!
Vita ~ 13
A fantastic Metroidvania game with some incredibly challenging platforming and combat segments that had me wanting to throw and cuddle the Vita at the same time. The combat is particularly special, feeling somewhat similar to Batman Arkham with its fluid emphasis on chains and combos. Played it so much that I got the platinum trophy.
2013
51 - Grand Theft Auto V
Grand Theft Auto V
PS3 ~ 40
I absolutely adore the Grand Theft Auto series more than most, and this installment is nothing short of another masterpiece for Rockstar. The three character dynamic worked brilliantly and whilst some of the missions grow stale as the game progresses, the insane scope of the world and return of more sandbox gameplay made the game a blast from start to end.
2013
50 - Touch My Katamari
Touch My Katamari
Vita ~ 10
My first step into the Katamari series. Given it's obscenely quirky style and seemingly simple gameplay I assumed the game wouldn't be for me. I was wrong, my OCD for collecting was consumed for many long hours simply rolling around trying to pick up every little detail. Given I went for a platinum trophy (and gave up on one trophy) on this I think I've had my fill of Katamari for quite a while though.
2013
49 - Street Fighter X Tekken
Street Fighter X Tekken
Vita ~ 5
It's odd being able to play such a fully fledged fighting game on a handheld after playing years of watered down garbage. Whilst I'm not the biggest fighting genre fan but I spent quite a lot of time playing online and found the genre works brilliantly on a handheld. There's also a surprising wealth of content available, both online and offline - good value for money, given it was free.
2013
48 - Urban Trial Freestyle
Urban Trial Freestyle
Vita ~ 5
I picked this up hoping for an experience similar to Trials HD on a handheld, a blissful idea. Unfortunately the game falls short of providing the same level variety, challenge and most importantly refined gameplay. It's a fair imitator but nothing more.
2013
47 - Stealth Inc: A Clone in the Dark
Stealth Inc: A Clone in the Dark
Vita ~ 10
Previously titled 'Stealth Bastard' on PC this seemingly perfect for a handheld stealth platformer proved to be a far duller experience than I had experienced. Spread over a wealth of levels you progressively adapt more and more stealth mechanics on pressing buttons, avoiding robots and sliding blocks around in an attempt to not get shot or lasered in the face before unlocking the exit door. It's a pretty solid platformer with some good levels and a steady challenge. Initially I tried to 'S' rank every level but quickly got beaten by the crazy difficulty of never faltering once and flew through the rest.
2013
46 - Killer is Dead
Killer is Dead
X360 ~ 9
Grasshopper Manufacture and Suda51 have some original and creative genre blending concepts with a moderate to high production values but like those before it, falls short of a full package and muddled in the confusion of their own design. A little more sensibility and focus could have brought Killer is Dead, with a reasonable solid combat system, to sit alongside the genre greats such as Metal Gear Rising.
2013
45 - Minecraft
Minecraft
PC ~ 30
It took us far longer than planned, but a handful of merry men adventured to find a dragon on an uncharted planet and stab its face with sharp pointy arrows. After much digging, and building, and pushing people down holes we succeeded in this plan and saw the beast fall to our feet. Followed by the absolute worst end game credits in history. There's no point reviewing Minecraft, it's Minecraft, insanely addictive and endlessly replayable; a game I have spent way too much time playing and will only continue to do so.
2013
44 - The Dream Machine: Chapter 4
The Dream Machine: Chapter 4
PC ~ 2
As enjoyable an experience as each snack of The Dream Machine is, however, at this point I’m finding it hard not to just suggest just waiting and playing through the entire collection in one go once all development has been completed. There is no real benefit to digesting a story-driven experience such as this in such a sparse and sporadic manner.
2013
43 - Hotline Miami
Hotline Miami
Vita ~ 10
2013
42 - The Walking Dead: 400 Days
The Walking Dead: 400 Days
PC ~ 2.5
On its own, 400 Days feels a little underwhelming due to the extremely short and somewhat shallow nature of the 20-minute-per-character tableaux. At the same time, it certainly does its job in introducing you to disparate new characters and whetting the appetite for another full five episodes. Worth it if you already know you're in for the long haul.
2013
41 - Antichamber
Antichamber
PC ~ 4
Antichamber makes Portal's gun and level puzzle designs look like they were created for children. It's been a long time since a game has massaged my brain quite so much with endless ridiculously mind bending cryptic and confusing. From start to end the puzzles are sheer evil and even though you adapt, pick up new abilities and anticipate the frequent direct tricks - you'll still be stumped more often and not. Great fun, well worth the few pound it cost me and yet another example of an awesome PC indie title that could easily be entirely missed.
2013
40 - Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
PS1 ~ 7
A fantastic game that has taken me far too long to get around to play. There's a long list of things that I love from this game, aided by it being a Metroidvania that automatically gets my affection. The level design is stunning and feels varied throughout, with perfect scope. The audio is simply brilliant and perfectly fitting the setting. The best however is the combat, it feels extremely fluid and even skilful as enemies (particularly bosses) demand agility needing to frequently dodge projectiles and sign posted animations. What's my next step in the Castlevania franchise?
2013
39 - Vampire: The Masquerade - Bloodlines
Vampire: The Masquerade - Bloodlines
PC ~ 25
They don't make games like this any more. It's so refreshing to play an open world RPG rich in choice and character development, and with the unique world in which it's set a nice break away from being stuck in the usual cliche fantasy or science fiction setting. It's just unfortunate then that the game is so massively bogged down in endless engine bugs and lack of game polish breaking immersion, enjoyment and common sense continually. Be it entirely missing floors, sudden seemingly invisibility or irritating spikes in the games balance the blemishes add up and sully an otherwise RPG masterpiece... they don't make games like this any more.
2013
38 - The Last of Us
The Last of Us
PS3 ~ 12
I've thoroughly loved the Uncharted series but they have always lacked in the gameplay department. This time around it feels like Naughty Dog absolutely nailed it with The Last of Us putting an emphasis on gameplay with some of the best stealth encounters I've experienced since Thief II. On top of that sits their usual brilliance delivering a world so detailed, so rich and so brought to life that it's so many leagues ahead of any competition. I don't even understand how they've managed to cram so much world detail, scope and variety into a mere 256mb machine with no load times encountered throughout. The audio is amazing, the graphics some of the best the entire generation, gameplay stunning, encounter design tense with levels that are directed naturally but open with choice where needed. Lastly the story, and the characters in particular, had me smiling, scared and even with tears at parts. The Last of Us just cements Naughty Dog as the best, and most consistent, games development studio in the industry in my opinion and it's a game worthy of a console purchase alone.
2013
37 - Zero Escape: Virtue's Last Reward
Zero Escape: Virtue's Last Reward
Vita ~ 15
One of the better examples of a deep and engaging story within video games, with fantastic dialogue and character development throughout. The game has huge impact on the choices you make, branching the narrative into one of 24 possible endings. It's a bit repetitive particularly due to the way in which the game requires multiple playthroughs before even seeing a real endings (in my case being six), and some of the puzzles are a little obscure, but I still highly recommend if it only to experience the brilliant sense of guilt and weight that comes with every choice that needs to be made.
2013
36 - Super Mario 64
Super Mario 64
N64 ~ 13
It's brilliant to find so much entertainment and enjoyment from a genre of game that is now neglected, and was adored so much in the N64 era. The fluidity of the platforming gameplay is perfect and if it wasn't for the complete lack of useful camera control would be endlessly replayable. I loved the way the levels were split up throughout a castle, although am surprised at the amount of repetition and tiny environments on some given that there are only 16 levels in total. Boss battles were a huge let down after expectations set from the first, as was the final encounter with Bowser and resulting conclusion. Biggest gripe would be how surprisingly void of story and charm the game is given how much Super Mario World had.
2013
35 - Cave Story+
Cave Story+
PC ~ 6
Brilliant classic indie platformer that's been given a HD remake with upgraded music tracks (hence the plus). It plays in part like a shoot-em-up with fast paced 2d gunplay mixed together with fluid platforming in a large open world. It's also got a charming story, wide cast of quirky characters and awesome, if a little easy, boss fights. Well worth the cheap price tag!
2013
34 - Spec Ops: The Line
Spec Ops: The Line
PC ~ 7
In the last few hours the storytelling in Spec Ops is pretty brilliant, turning the generic hero focused standard shooter story on its head. However its impact is greatly lessened by there being little to no choice throughout and everything entirely based around three soldiers capable of bringing down an entire army. It’s also not quite enough to excuse the dull gameplay or poor encounter design that has you repetitively slaughtering endless waves of the same few enemy types. Ultimately I can see why so many praise Spec Ops and it having a strong fan following regardless of mediocre reviews; it’s punching well above its weight and attempts something fresh, bold and in parts well executed.
2013
33 - StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty
PC ~ 20
I'm not a huge fan of the RTS genre so it's surprising just how much of a shine I've taken to Starcraft 2. Perhaps it's the insanely refined gameplay, flawless polish or the elegance of the cutscene based storytelling... I don't know but it's certainly put itself among Age of Empires and Rise of Nations as one of the few RTS games I'll forever admire.
2013
32 - Uncharted: Golden Abyss
Uncharted: Golden Abyss
Vita ~ 9.5
For a handheld game Golden Abyss is stupidly impressive. The graphics are stunning, length beyond a typical Uncharted, tons of variety and solid third person action controls. It even manages to make fair use of the front and back touch screens. However it's a little too like Uncharted 1 for my tastes, with far too much emphasis on repetitive gunplay and less the blockbuster ride of 2 and 3.
2013
31 - The Unfinished Swan
The Unfinished Swan
PS3 ~ 2.5
2013
30 - Journey
Journey
PS3 ~ 2
Having somehow remained entirely in the dark about the entire experience I sat prepared to be immersed and see what all the fuss is about. It's hard to sell how much a 2 hour game literally blew me away, but simply put it's one of the best experiences I've had in gaming. Few games have moved me quite as much, and it's amazing to think that was without a word spoken from start to end.
2013
29 - Thomas Was Alone
Thomas Was Alone
Vita ~ 3.5
Decided to give Thomas Was Alone a try thanks to being free on PSN+, and surprised by how enjoyable and charming a platformer it turned out to be. It has a unique narrative that makes the story engaging, and simplistic platformer puzzle design that makes it casually challenging enough to remain interesting.
2013
28 - Hotline Miami
Hotline Miami
PC ~ 8
A brilliant game in its own rights that fits perfectly on a Vita thanks to the games natively low resolution perspective, controls perfectly suited for twin thumbsticks and most importantly that stunning OLED that make the vivid colours pop. Also a great pick up and play game due to quick turns and constant retries, well worth the tiny price tag to double dip for both the PS3 and Vita cross-buy. Also A+'d all levels! :D
2013
27 - Bioshock Infinite
Bioshock Infinite
PC ~ 12
The first twenty minutes of this game will forever be praised as one of the best introductions to a game world ever executed. Regardless of its criticisms of not hitting the overly high expectations set by Bioshock, it's still one of the best games of the entire generation.
2013
26 - The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
PC ~
I threw 60-80 hours at Skyrim within the first week and burnt out so hard that I failed to return until over a year later. The amount of world building, activities, character progression and exploration is beautiful. It's only a shame that they've not improved upon the faults on Oblivion. You still hit the character progression gap before you've seen 20% of the available content, the main quest is dull and repetitive and the AI and writing ruins any attempt at creating character. They've still yet to top Morrowind.
2013
25 - Metal Gear Rising: Revengeance
Metal Gear Rising: Revengeance
X360 ~ 5
The story is bland, characters lacking depth, environments dull, campaign length short and music often out of place. Absolutely none of this matters though as the gameplay is so beautifully fluid and refined that I find it unrivaled among the competition. When you let me separate a man into carefully crafted segments, split a grenade in half before it lands at my feet and run along missiles before throwing a Metal Gear into the sky... you've won my heart.
2013
24 - Gerbil Physics
Gerbil Physics
Mobile ~
A similar style game to Angry Birds, with stacks of gerbils instead of pigs that you need to tumble. Instead of throwing birds you're placing bombs but it's the same style of quirky physics trying to cause rebounds and chain together as many gerbils together at once. It's a little quirky and rough around the edges but a worthwhile punt for a phone game.
2013
23 - To The Moon
To The Moon
PC ~ 4
2013
22 - Turn N Run
Turn N Run
Mobile ~
Interesting game mechanic, rotating the world to change the puzzle geometry, that has been done a few other places and a lot better. Even though it's ideal for phone touch the game fails to execute on this and feels clunky and overly slow.
2013
21 - geoDefense Swarm
geoDefense Swarm
Mobile ~
Similar to the original Geodefense but this time without a set grid, having the enemy wave proceed from one end of the screen to the other allowing you to build your own roads and paths. Unfortunately this results in far less level balance, having most levels easily exploitable or able to cheat entirely by deleting and replacing towers.
2013
20 - Halo 4
Halo 4
X360 ~
343 have attempted to take the franchise in a different direction, and whilst that's very welcomed it falls short in a few areas. The new Promethean enemies are dull to fight, very few of the new weapons feel needed and the story is so much all over the place that it makes ODST appear consistent. Brilliant music, a handful of solid missions and an epic conclusion doesn't hide the extremely linear level design, repetitive fed-ex mission structure and huge lack of Warthog everywhere. Ultimately I'd put Halo 4 inbetween Halo Reach/3 and ODST/2.
2013
19 - geoDefense
geoDefense
Mobile ~
With a similar graphical style to Geometry Wars it's a simple four turret tower defense game. But it's absolutely superb at what it does, easily the best of the genre that I've played on mobile. Extremely well balanced and stupidly difficult in the later levels, really enjoyed it.
2013
18 - Super Metroid
Super Metroid
SNES ~ 5
Every year for as long as I can remember I've managed to complete Super Metroid... the year I fail is the year that I'm officially an old man and gaming is behind me. It is the pinnacle of the 16bit era, my childhood and the platform genre. It's the choice example of level design, music and atmosphere from its generation and even to this day still stands true.
2013
17 - Saints Row: The Third
Saints Row: The Third
X360 ~
I only completed Saints Row 3 last year but was more than happy to run through it a second time in co-op. Everyone should play this game in co-op, and whilst I prefer the serious tone and refined direction of GTA, I can understand why so many consider Saints Row to be actual front runner competition now.
2013
16 - Little Acorns
Little Acorns
Mobile ~
Awesome little platformer in which you have to collect acorns, baby squirrels and gems whilst avoiding spiders, slugs and crazy bee things. Handles surprisingly well on the phone, and an absolute ton of levels (especially if you 100% each one).
2013
15 - Anarchy Reigns
Anarchy Reigns
X360 ~
As per usual with Platinum it's very.. different. But it's pretty great too! Kind-of open world fighting game with a simple story turned crazy by the usual Japanese influences. Gameplay is solid if a little shallow and sensibility should have told me not to play a Platinum game on 'Hard'.
2013
14 - Spider Jack
Spider Jack
Mobile ~
A running trend is beginning here... it's another Chillingo game. This time it's a spin on Cut the Rope where instead of cutting ropes you're attaching them instead - but this time it's string as a little spider once again trying to get to the hole. Because every hole is a goal people. Controls are a bit wonky on this one so it losses a lot of its potential.
2013
13 - Roll in the Hole
Roll in the Hole
Mobile ~
No it's not a soft porn game, it's another Chillingo basic touch arcade game where you need to roll a fat panda to the goal. Never forget, every hole is a goal. Doesn't touch their best Cut the Rope but a lot better than I expected, fun little physics platformer.
2013
12 - Cut The Rope
Cut The Rope
Mobile ~
2013
11 - Red Dead Redemption: Undead Nightmare
Red Dead Redemption: Undead Nightmare
X360 ~
Rockstar have handled the undead well by having it spice up the west making it feel fresh once again, even though you'll essentially be starting fresh in the same world, with familiar fed-ex quests and shooting challenges. The ending in particular is fantastic, extremely clever and left me with a smile.
2013
10 - Toy Story Mania!
Toy Story Mania!
X360 ~
A review game for Console Monster. Movie tie-in games are rarely good and as expected it's extremely short, simple and good for nothing but a quick boost to your gamerscore. Only lasted around 3 hours though and I didn't have to use Kinect for the whole thing. :D
2013
9 - Saints Row: The Third - Gangstas in Space
Saints Row: The Third - Gangstas in Space
X360 ~
Probably the worst of the three DLC chapters for Saints Row 3. In a nut shell it's three missions of acting for a film that's fending off aliens and fighting the military, with a new fancy laser pistol and space ship. Each mission is pretty average and the entire thing is over in an hour.
2013
8 - Saints Row: The Third - Genkibowl VII
Saints Row: The Third - Genkibowl VII
X360 ~
A handful of very short and simple minigames surrounding the same theme as the original Genkibowl minigames. Whilst they're enjoyable enough, there are so few of them and they're so straightforward that the whole DLC is finished in no time. A minigame focused DLC like this should have 3-5 times the choice.
2013
7 - Saints Row: The Third - The Trouble With Clones
Saints Row: The Third - The Trouble With Clones
X360 ~
Probably the best (but still quite average) choice of the three DLC chapters, and that's only because they throw the entire military at you continually whilst made my Xbox 360 cry a little, and also some fun with super powers to spice things up a little bit. It's far too short though and is over again in around an hour.
2013
6 - Fez
Fez
X360 ~
2013
5 - Bastion
Bastion
X360 ~
Finished a New Game + run through. Brilliant game, and whilst the combat can get repetitive towards the end and the story can feel like cheap lengthening - the narrative and especially the music (oh god the music) is so so brilliant.
2013
4 - Sonic 3
Sonic 3
X360 ~
Fewer levels and less variety than the prior instalment, #3 falls short and does little new than add a few new power-up abilities and that annoying Knuckles fella. Whilst it brings better graphics and more extravagant boss fights its lack of variety holds it back as the worst of the series to date for me.
2013
3 - Sonic 2
Sonic 2
X360 ~
The original with everything and the kitchen sink thrown at it. More levels, more environments, more abilities, more creative boss encounters and a crazy rocket ship plane space ending. A worthy follow up to the original and probably the last step forward from SEGA for the series.
2013
2 - Sonic
Sonic
X360 ~
The classic and best of the series (excluding the follow up Sonic Adventure on the Dreamcast). The levels are mostly a straightforward run through and boss encounters very simplistic. I was always confused growing up that there was a Mario and Sonic divide... Sonic doesn't come close.
2013
1 - Mark of the Ninja
Mark of the Ninja
X360 ~
Absolutely fantastic stealth focused Metroidvania. Fast and extremely tactile in open linear environments with different ways to approach most encounters. It's also long for an arcade game with lots of replayability via side objectives and online leaderboards.
2012
52 - Doritos Crash Course
Doritos Crash Course
X360 ~
The second free game for the Dorito's campaign. It's not quite as bad as Dash of Destruction but it's still pretty weak. Completed all courses both solo and then in co-op, and spent over 2 hours fighting for a stupidly hard time trial achievement.
2012
51 - Tony Hawk's Pro Skater HD
Tony Hawk's Pro Skater HD
X360 ~
A sloppy port with poor graphics, weak level choices and lazy game design decisions but still great due to maintaining the same great gameplay from the original. Completed all objectives from every level, then again in pro mode, and all achievements. One of my favourite gaming series.
2012
50 - Crazy Taxi
Crazy Taxi
X360 ~
Whilst having aged terribly and being far too short, it's still a worthwhile punt for the 200 MS price tag it was going for. Arcade and Original mode S classed and all side challenges completed.
2012
49 - Dead Rising 2
Dead Rising 2
X360 ~
It instantly gets a thumbs up by being an entirely co-op sandbox game. Like Saints Row, many of the flaws go unnoticed as you're distracted doing stupid things with a friend. It'd be a worthwhile game on your own but I'd heavily suggest getting a partner to make it a great game instead.
2012
48 - Shark Dash
Shark Dash
PC ~
Shark Dash is a Gameloft clone of Angry Birds with a little more depth and variation. Instead of firing birds at pigs you're firing sharks at coins and ducks. It's all very weird in the mobile game space, and this ones a pick up and play time waster as with Angry Birds that lasts for a handful of hours.
2012
47 - Fruit Ninja
Fruit Ninja
PC ~
It's Fruit Ninja.. you slice things, cut things and smash things. It's alright for a quick play around but grows old after 5 hours. Managed to get 100% Gamerscore at least with the final achievement of cutting 10,000 fruit.
2012
46 - Jetpack Joyride
Jetpack Joyride
PC ~
I loved this game. It's your typical runner but with bags of polish, charm and finely tuned gameplay. It's just that after at least 10 hours of staring at the screen I no longer want to see it ever again.
2012
45 - F.E.A.R. 3
F.E.A.R. 3
PC ~
Absolutely pointless story, frequent awful level design, overall average gunplay, tons of frustrating design decisions. Has a few nice ideas, namely the ending, and a handful of 'FEAR' moments but it executes the formula so poorly it'll probably have killed off the series.
2012
44 - The Misadventures of P.B. Winterbottom
The Misadventures of P.B. Winterbottom
X360 ~
Very similar to Braid just less charming with less of an interesting plot. The puzzles can be very challenging though, and there is enough substance with slight variations on the gameplay mechanics to make it a worthwhile play.
2012
43 - The Walking Dead: Episode 5 - No Time Left
The Walking Dead: Episode 5 - No Time Left
PC ~
I've a few choice games remaining that are likely contenders (namely Journey and Dishonored) but I'd be surprised if either take GOTY from The Walking Dead. Hell nevermind best game of the year, it's a contender for best game of the generation in my eyes.
2012
42 - L.A. Noire
L.A. Noire
X360 ~
An interesting attempt at doing something different with the impressive facial tech, but far too clunky and awkward in execution. The game would have been better if the first 80% of it was to be cut... and strangely enough there's no investigation scenes or over acted face tracking in the last hours.
2012
41 - Adera: Episode 1
Adera: Episode 1
PC ~
Episodic adventure game on the Windows 8 store. It's a few hours long and is mostly hidden object and small logic puzzles, so quite easy to breeze through casually (which is why I played it mostly during load screens on the other monitor). Don't think I'll bother with the follow up episodes.
2012
40 - Wrecked: Revenge Revisited
Wrecked: Revenge Revisited
X360 ~
Dan told me to buy this game. To play it online lots. We played it the night we bought it and that's it :(. Whilst pretty fun the addition of a boost after you brake and accelerate again makes it a horrible spam of buttons and even getting gold on every challenge within the game it wasn't remotely worth the price.
2012
39 - 999: 9 Hours, 9 Persons, 9 Doors
999: 9 Hours, 9 Persons, 9 Doors
DS ~
Brilliant adventure borderline graphical novel. The story is fantastic and there are many choices that'll branch the story entirely into one of many vastly different endings. I'm on my third playthrough which I'll finish tonight - that's a first.
2012
38 - Minecraft
Minecraft
X360 ~
2012
37 - The Walking Dead: Episode 4 - Around Every Corner
The Walking Dead: Episode 4 - Around Every Corner
PC ~
2012
36 - Darksiders II
Darksiders II
X360 ~
2012
35 - The Walking Dead: Episode 3 - Long Road Ahead
The Walking Dead: Episode 3 - Long Road Ahead
PC ~
2012
34 - Resident Evil 2
Resident Evil 2
GC ~
2012
33 - Quantum Conundrum
Quantum Conundrum
PC ~
2012
32 - Resident Evil
Resident Evil
GC ~
2012
31 - Gravity Rush
Gravity Rush
Vita ~
2012
30 - Max Payne 3
Max Payne 3
X360 ~
2012
29 - League of Legends
League of Legends
PC ~
2012
28 - Batman: Arkham City
Batman: Arkham City
X360 ~
2012
27 - Adam's Venture 3
Adam's Venture 3
PC ~
2012
26 - Infinity Blade
Infinity Blade
Mobile ~
2012
25 - Metal Gear
Metal Gear
NES ~
2012
24 - Where's My Water?
Where's My Water?
Mobile ~
2012
23 - Diablo III
Diablo III
PC ~
2012
22 - The Walking Dead: Episode 2 - Starved for Help
The Walking Dead: Episode 2 - Starved for Help
PC ~
2012
21 - The Walking Dead: Episode 1 - A New Day
The Walking Dead: Episode 1 - A New Day
PC ~
2012
20 - Botanicula
Botanicula
PC ~
2012
19 - Dear Esther
Dear Esther
PC ~
2012
18 - Star Wars: The Old Republic
Star Wars: The Old Republic
PC ~
2012
17 - Trials Evolution
Trials Evolution
X360 ~
2012
16 - Fez
Fez
X360 ~
2012
15 - Mass Effect 3
Mass Effect 3
X360 ~
2012
14 - Metal Gear 2
Metal Gear 2
NES ~
2012
13 - Metal Gear Solid
Metal Gear Solid
PS1 ~
2012
12 - Feed Me Oil
Feed Me Oil
Mobile ~
2012
11 - Cut The Rope
Cut The Rope
Mobile ~
2012
10 - Another World
Another World
Mobile ~
2012
9 - Angry Birds Space
Angry Birds Space
Mobile ~
2012
8 - Coco Loco
Coco Loco
Mobile ~
2012
7 - Elf Defense
Elf Defense
Mobile ~
2012
6 - Rayman Origins
Rayman Origins
Mobile ~
2012
5 - Scribblenauts Remix
Scribblenauts Remix
Vita ~
2012
4 - Plants vs. Zombies
Plants vs. Zombies
Vita ~
2012
3 - Motorstorm RC
Motorstorm RC
Vita ~
2012
2 - Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
PS3 ~
2012
1 - Mass Effect 2: Arrival
Mass Effect 2: Arrival
X360 ~